A popular aspect of most hacks among many people is the overworld in which Mario moves around on. I have met some people who enjoy this so much that they devote their time to making nothing but submaps. There is nothing wrong with this though, because these people usually have a very keen sense of design and such, which makes them rather talented.
Anyway, I have been promising this contest for well over a year now, but I have failed to deliver it until this point. Due to recent popular interest though, it is here!
The Rules:
1. All custom stuff is welcome - however, please remember that while custom stuff helps enhance your overworld, it might not help you win if you have a poor design.
2. You do not need working events on your overworld - however, Mario paths and level placements are a must. While I'd love to see a plain overworld with no levels, it is the level which make up the overworld in the first place, so yeah.
3. Please do not lock it. It will be tested in both an emulator (using Start to scroll) and viewed in Lunar Magic.
4. Please make sure you can walk to every level initially. Do this by setting each level's flag to "Level has been passed".
5. Once you have completed your main map or submaps, please create an IPS patch and post it here. If you would rather keep your work private, then you are more than welcome to send it to me in a PM and I will simply note that you completed it.
There will be two separate areas in which you can enter. You may enter one, or both!
Create an overworld</b>
Using the main map area, create an overworld to your liking. It can include whatever you'd like, as many levels as you'd like (as long as they are all a different level number, and as many worlds as you like. The judging for this will be:
DESIGN (10): How was it designed overall?
TERRAIN (10): Did you use plenty of landforms, one giant landform with varying degrees of detail, or was it just a bunch of boring squares of land?
CREATIVITY (10): Did you work hard to produce nice palettes, effects, worlds, etc.
OVERALL (10): How does it look, feel, and play overall?
The total is 40 points.
Create six submaps</b>
Some people feel better with 'less' areas to worry about, or they like the feeling of having a bunch of smaller clusters to work with. This half of the contest is for people who don't want to design a huge main map, but would rather design six smaller maps. The judging for this will be:
DESIGN (10): How was it designed overall?
TERRAIN (10): Did you use plenty of landforms, one giant landform with varying degrees of detail, or was it just a bunch of boring squares of land?
CREATIVITY (10): Did you work hard to produce nice palettes, effects, etc.
OVERALL (10): How does it look, feel, and play overall?
(a.k.a. the same guidelines as the first one.
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The deadline for this contest will be March 4th, 2009</b>. In case you are skimming this paragraph quickly, much like you would skim a boring book assigned to you in your English class, the deadline is <blink>March 11th, 2009</blink></b>. Do not send me entries later than this date and expect them to be judged. You have a whole month to work on this.
If you have any questions, comments, or concerns, please post them here. Discussion is free and open.
That's all. Looking forward to everyone's entries!
-----------------------------------------
COMPLETED OVERWORLDS (18):
Whiter
Noobish Noobsicle
Blaze.128
Jimmy52905
magickoopa24
Spade
Neko
A Yoshi
Lunatic Wolf
Dinomar
WhiteYoshiEgg
Flopping luigi
phenolatukas (or this)
blurredmario64
Haaaaaach
Lunatic Wolf (submaps)
InvisibleCoinBlock
TheDutchLuigi
(note: it is your responsibility to make sure that these links work on March 11th. I will not be chasing you down for working links.)
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Anyway, I have been promising this contest for well over a year now, but I have failed to deliver it until this point. Due to recent popular interest though, it is here!
The Rules:
1. All custom stuff is welcome - however, please remember that while custom stuff helps enhance your overworld, it might not help you win if you have a poor design.
2. You do not need working events on your overworld - however, Mario paths and level placements are a must. While I'd love to see a plain overworld with no levels, it is the level which make up the overworld in the first place, so yeah.
3. Please do not lock it. It will be tested in both an emulator (using Start to scroll) and viewed in Lunar Magic.
4. Please make sure you can walk to every level initially. Do this by setting each level's flag to "Level has been passed".
5. Once you have completed your main map or submaps, please create an IPS patch and post it here. If you would rather keep your work private, then you are more than welcome to send it to me in a PM and I will simply note that you completed it.
There will be two separate areas in which you can enter. You may enter one, or both!
Create an overworld</b>
Using the main map area, create an overworld to your liking. It can include whatever you'd like, as many levels as you'd like (as long as they are all a different level number, and as many worlds as you like. The judging for this will be:
DESIGN (10): How was it designed overall?
TERRAIN (10): Did you use plenty of landforms, one giant landform with varying degrees of detail, or was it just a bunch of boring squares of land?
CREATIVITY (10): Did you work hard to produce nice palettes, effects, worlds, etc.
OVERALL (10): How does it look, feel, and play overall?
The total is 40 points.
Create six submaps</b>
Some people feel better with 'less' areas to worry about, or they like the feeling of having a bunch of smaller clusters to work with. This half of the contest is for people who don't want to design a huge main map, but would rather design six smaller maps. The judging for this will be:
DESIGN (10): How was it designed overall?
TERRAIN (10): Did you use plenty of landforms, one giant landform with varying degrees of detail, or was it just a bunch of boring squares of land?
CREATIVITY (10): Did you work hard to produce nice palettes, effects, etc.
OVERALL (10): How does it look, feel, and play overall?
(a.k.a. the same guidelines as the first one.
----------------------------------------
The deadline for this contest will be March 4th, 2009</b>. In case you are skimming this paragraph quickly, much like you would skim a boring book assigned to you in your English class, the deadline is <blink>March 11th, 2009</blink></b>. Do not send me entries later than this date and expect them to be judged. You have a whole month to work on this.
If you have any questions, comments, or concerns, please post them here. Discussion is free and open.
That's all. Looking forward to everyone's entries!
-----------------------------------------
COMPLETED OVERWORLDS (18):
Whiter
Noobish Noobsicle
Blaze.128
Jimmy52905
magickoopa24
Spade
Neko
A Yoshi
Lunatic Wolf
Dinomar
WhiteYoshiEgg
Flopping luigi
phenolatukas (or this)
blurredmario64
Haaaaaach
Lunatic Wolf (submaps)
InvisibleCoinBlock
TheDutchLuigi
(note: it is your responsibility to make sure that these links work on March 11th. I will not be chasing you down for working links.)
Unexpected end tag (</b>) at 1561, expected </u>
Unexpected end tag (</b>) at 2234, expected </u>
Unexpected end tag (</b>) at 3042, expected </u>
Unexpected end tag (</blink>) at 3228, expected </u>
Unexpected end tag (</b>) at 3232, expected </u>
Tag (a) was not closed.
Tag (b) was not closed.
Tag (b) was not closed.
Tag (b) was not closed.
Tag (b) was not closed.