If you want to leave them all level 0 with the "Level has been Passed" flag, then fine. If you want to name each one, that's even better. I am completely open to either - I would just prefer if you did the second one. Besides, even the level names can help spice it up.
As I said, totally up to you. I won't really be judging that.
just a doubt:
it's fine if i can name levels and make mario doesn't enter in them?
editing them all would require too long times
it's fine if i can name levels and make mario doesn't enter in them? editing them all would require too long times
Of course. You're not expected to make ANY levels in this contest - just name them, if you want.
Also, to anyone who is updating their link (Blaze.128, for example) - please post an updated link when it is done. There is nothing worse than downloading the stuff, and then having the update EDITED in.
I don't think I'm able to enter, I have low experience on the overworld and even on this site! But I have been editing the overworld. My hack also doesn't have ANY custom items (blocks, music, ect.)don't even know how to patch an IPS to a R0M and nor can I attach the custom... whatever...
-------------------- this account is redacted and I was 10 when I made it
please check Pie-jacker875.
@Spade: I'm loving pretty much all of the decoration of your overworld - I also liked how you managed to make it so that it's less-happy, as opposed to most of the Mario-themed overworlds (including mine. ).
Oh, and speaking of my overworld, I have a small screenshot of it to show off:
This is pretty much a beta version of one of the several areas found in my contest entry - since it's beta, all of the minor flaws you may notice upon seeing the screenshot shall be fixed later. Also, yeah, I'm aware of the palette of the bush from the castle tiles, as well as the path cutoffness near the castle.
Aside from that, how does it look? Feedback is greatly appreciated. ;)
Very nice job there, Broozer! The design is great, and your graphics are amazing! (as usual) I noticed a few mistakes, however. The yellow switch palace on the left of the giant mushroom looks almost like it's floating. I'd move the mushrooms one tile lower if I were you, and the part where the water meets the edges of the cliff looks a little cut-off. But other than that, nice job.
Thanks for the feedback, guys! You guys are awesome! :3
@Jimmy: Thanks! As for the mistakes that you noticed, I'm already aware of them - well, actually, An00bis told me over IRC that the switch palace isn't that good in where it is located, as you just said - I guess I'm going to toy with it later. As for the cutoffness, yeah, I'm still going to fix all of them, don't worry. ;)