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Vanilla Level Design 2009: Submissions
Forum Index - Sunken Ghost Ship - Old Contests & Events - Vanilla Level Design 2009: Submissions
Pages: « 1 211 12 13 14 15 16 17 » Thread Closed
Ok, I have a question: if we have many hidden exits, should we just point them out or hope that the judges find them?

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Originally posted by FirePhoenix
Stating how many exits there are if there are more than two would be very helpful, that way we can judge the level to its fullest.

There's your answer.

I'd like to know if the SMW Fix patch may be used for silver P-Switches.

World Community Grid: Thread | Team
 
Originally posted by Cerebro
At last, I present: Frosty Hollow

http://www.megaupload.com/?d=PWE1QCSS

Please clear in-game file before you start!

PM me if you encounter any bugs, thanks!


Please read before posting. You must submit the file to file bin. No, im not backseating moderators.

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"4shitkids changes the voice of anime, censored anime, and created ghorrible shows. 4KIDS UCKS.
- 13 year old me
Here's Mine. Not the best, but fun to try, right?

http://bin.smwcentral.net/567

Hope it's enjoyable and fun!

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My bad, here it is:



Please wipe in-game data before you play!

PM if you encounter any bugs, thanks!
I want to enter the contest. Here's my level.
Subterranean Ship

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I can be a good overworld designer, so if you're not good at designing overworlds, you could ask me.
Originally posted by I8Strudel
Ok, I have a question: if we have many hidden exits, should we just point them out or hope that the judges find them?


... Wait, I thought I'd be the only one with many hidden exits. D=
My level has finally arrived!

The Runabout Castle

Uhhh... You'll see why I call it that when you play it. (Oh yeah, one more thing- might be a little difficult.) There's two exits, 5 Yoshi Coins, and a secret boss hidden away somewhere in the castle. Go search for that and the key and keyhole! :)

Also, above all, ENJOY. (Sorry if you receive slowdown. I tested a lot to make sure there wasn't much, but I'm just sick of testing by myself now, because I KNOW I'll end up going past the deadline, or at least getting in at the last second, if I keep testing until it's the best I want it to be...)


<Adam> I feel like smwc is a prostitute now, because we put up a porn ad for money

Remember, people! Telepathy is a wooonderful magic!

Level I made name Cave of Mystery,
2 exits 2 fate which one will you be in?
Cave of Mystery


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I'm a Gradius addict... what?
Back to working on Mario and the Forgotten Flower:
World 1: 89%
Submap World 1: 98.9%

All right, my level's done!

Click Clock Wood

Enjoy!
just for say: i decided to don't being part of this contest: i was too busy in this week and i have a lot of other levels to do :(
i think that i'll use them for my other hacks

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Watch, i made a Super Mario 64 level
Man. Looking at some of the submissions here is quite humbling. I still think I have a shot, but wow you guys have some impressive looking levels.

Only one more major section and my level's design is complete. Then comes final testing and palette editing. Hope I have time to finish the last part.

Best of luck everyone!
Another question I have: Can I use Translhextion to disable the music speed up once you have less than 100 seconds?

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No.

Sorry guys, I've been doing other things lately and haven't had time for the contest. I'll update the submissions when I can.
k are kaizo levels acceptable? 'cause i have an absolutely brutal (It's unfinished tho. the full one is for kaizo pack 2) stage that actually looks really good and i was like hm maybe i could put it in.

i could like put a zmv of me doing a TAS if you don't wanna test it 'cause it abuses glitches like crazy

but it's pretty inventive
Kaizo levels are not forbidden but realize that the other judges and myself are likely not going to enjoy playing it, meaning drops in difficulty, functionality and probably fun.
yes my first contest! hopefully i do ok
:) One Island:
http://bin.smwcentral.net/586
Well, I said I weren't gonna participate but I have :P

Violet Valley:
http://bin.smwcentral.net/588


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Creator of:
Super Mario: Buried Treasure
The Haunt
Jigsaw's Test
I'm a bit of a procrastinator, but I take pride in my work. so I present my level submission...

Rotten to the Core

A wonderful little level full of dead palettes and perfect enemy placement that takes full use of clever gimmicks. Enjoy!

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I made a standalone game once, look for Seabug Stampede on Google Play.
nay, i submit it, just in time :D:D:D:D
at least i partecipate ^^

Super Mario World: Mario in Miscland
maybe fixed link

i dunno if someone will enjoy this hack for very hidden secrets or for mario goes behind water, but i have no time for it

also, look for the 2 secret message (one in morse near the hydrocity) and for the secret exit :)
i created the plot in few time O_o
not thanks to Nicoletta aka Grisba

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Watch, i made a Super Mario 64 level
Pages: « 1 211 12 13 14 15 16 17 » Thread Closed
Forum Index - Sunken Ghost Ship - Old Contests & Events - Vanilla Level Design 2009: Submissions

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