Question: I'm going to make a waterfall by shifting a tile over one, then two, and so on. Then I will use exAnimation and it will use all the tiles that are just the original tile shifted over depending on its frame. I know it seems complicated to explain it but the question is, are those tiles that are original smw graphics that are just shifted over considered custom graphics?
I meant to make it a tribute to the original Super Mario World, hope you enjoy it! Please don't be too whiny about Layer Priority issues, since there isn't much I can do to fix that without causing more problems. Try and count how many areas you recognize!
Interesting. I think I'd rather participate in this than the overworld one anyway.
Although really, I have an interesting idea for a theme but I'm not sure it would be well received... especially since building it would be hell without teleport blocks.
Regardless, here's to an entertaining competition.
You say that the over world will not impact score. In my level, I have a blue switch palace switch, but when I beat it, yellow blocks fly out. Will that effect my score?
-------------------- Now with extra girl and extra hacker
Question: I'm going to make a waterfall by shifting a tile over one, then two, and so on. Then I will use exAnimation and it will use all the tiles that are just the original tile shifted over depending on its frame. I know it seems complicated to explain it but the question is, are those tiles that are original smw graphics that are just shifted over considered custom graphics?
No you don't understand. I am aware that's allowed. I am techincally going to make new tiles that are other smw tiles moved a pixel or so. This is technically new gfx and I wonder if it's fine.
You say that the over world will not impact score. In my level, I have a blue switch palace switch, but when I beat it, yellow blocks fly out. Will that effect my score?
Question: I'm going to make a waterfall by shifting a tile over one, then two, and so on. Then I will use exAnimation and it will use all the tiles that are just the original tile shifted over depending on its frame. I know it seems complicated to explain it but the question is, are those tiles that are original smw graphics that are just shifted over considered custom graphics?
No you don't understand. I am aware that's allowed. I am techincally going to make new tiles that are other smw tiles moved a pixel or so. This is technically new gfx and I wonder if it's fine.
This is where the line gets hazy. I think I'm going to say no because of what other scenarios may come up concerning ExAnimation if I allow this one through. It's not that I don't want you to have a waterfall, it's a matter of what I allow or not.
metalgearhunter: I was just playing your level and noticed that you squared off the cement blocks. Technically this counts as a graphical edit and therefore I would have to disqualify it, but I'm going to overlook that since it is such a tiny violation and allow you to re-upload your level with the cement block's graphics returned to normal.
Everyone: I'm serious about no graphical edits. Don't do it.
Can I use the time up fix patch since I usually prefer to have no time in my levels and I'm sure people don't want to see the words "Time Up" every time they die.
---------------- Red Tales: [Insert Subtitle here]: Hack is being worked on, will be finished who knows when
Levels Complete: 5/50+
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