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Vanilla Level Design 2009: Submissions
Forum Index - Sunken Ghost Ship - Old Contests & Events - Vanilla Level Design 2009: Submissions
Pages: « 1 2 3 4 5 6 7 816 17 » Link - Thread Closed
Question: I'm going to make a waterfall by shifting a tile over one, then two, and so on. Then I will use exAnimation and it will use all the tiles that are just the original tile shifted over depending on its frame. I know it seems complicated to explain it but the question is, are those tiles that are original smw graphics that are just shifted over considered custom graphics?
Simple Bag: Using ExAnimation on existing tiles is allowed.

In other news, my level is complete! New Dinosaur Island

I meant to make it a tribute to the original Super Mario World, hope you enjoy it! Please don't be too whiny about Layer Priority issues, since there isn't much I can do to fix that without causing more problems. Try and count how many areas you recognize!
Interesting. I think I'd rather participate in this than the overworld one anyway.

Although really, I have an interesting idea for a theme but I'm not sure it would be well received... especially since building it would be hell without teleport blocks.

Regardless, here's to an entertaining competition.
Well, I finally completed my level.

Difficulty
Medium - Kinda Hard

Total Level numbers used:
8

Total number of Exits:
Room 1: 4
To: Room 1A, Room 1B, Room 1C, Secret Room 1

Room 1A: 1
To: Room 2

Room 1B: 1
To: Room 2

Room 1C: 1
To: Room 2

Room 2: 2
To: Room 3, Secret Room 2

Room 3: 0

Here is the level



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Your layout has been removed.
You say that the over world will not impact score. In my level, I have a blue switch palace switch, but when I beat it, yellow blocks fly out. Will that effect my score?

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Now with extra girl and extra hacker
Originally posted by Simple Bag
Question: I'm going to make a waterfall by shifting a tile over one, then two, and so on. Then I will use exAnimation and it will use all the tiles that are just the original tile shifted over depending on its frame. I know it seems complicated to explain it but the question is, are those tiles that are original smw graphics that are just shifted over considered custom graphics?


No you don't understand. I am aware that's allowed. I am techincally going to make new tiles that are other smw tiles moved a pixel or so. This is technically new gfx and I wonder if it's fine.
Originally posted by Noobish Noobsicle
You say that the over world will not impact score. In my level, I have a blue switch palace switch, but when I beat it, yellow blocks fly out. Will that effect my score?

It will not.
Originally posted by Simple Bag
Originally posted by Simple Bag
Question: I'm going to make a waterfall by shifting a tile over one, then two, and so on. Then I will use exAnimation and it will use all the tiles that are just the original tile shifted over depending on its frame. I know it seems complicated to explain it but the question is, are those tiles that are original smw graphics that are just shifted over considered custom graphics?


No you don't understand. I am aware that's allowed. I am techincally going to make new tiles that are other smw tiles moved a pixel or so. This is technically new gfx and I wonder if it's fine.

This is where the line gets hazy. I think I'm going to say no because of what other scenarios may come up concerning ExAnimation if I allow this one through. It's not that I don't want you to have a waterfall, it's a matter of what I allow or not.
Here's my entry:

http://www.savefile.com/downloadmax/2000683

I dont know whats with the hyperlink code thing, but its not working, so there's the link.

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Your layout has been removed.
Can we make NEW exgfx tiles out of SMW's original graphics?
Originally posted by uNkNowNeRRoR5642
Can we make NEW exgfx tiles out of SMW's original graphics?



Original SMW GFX? or New Original ExGFX (like Redrawn)?


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they say... i forgot
Originally posted by uNkNowNeRRoR5642
Can we make NEW exgfx tiles out of SMW's original graphics?

You can have ExGFX files as long as they contain only SMW's original graphics. How you choose to arrange them is up to you.
metalgearhunter: I was just playing your level and noticed that you squared off the cement blocks. Technically this counts as a graphical edit and therefore I would have to disqualify it, but I'm going to overlook that since it is such a tiny violation and allow you to re-upload your level with the cement block's graphics returned to normal.

Everyone: I'm serious about no graphical edits. Don't do it.
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Can I use the time up fix patch since I usually prefer to have no time in my levels and I'm sure people don't want to see the words "Time Up" every time they die.

----------------
Red Tales: [Insert Subtitle here]: Hack is being worked on, will be finished who knows when
Levels Complete: 5/50+

I guess it doesn't hurt to allow the use of that patch.

/me goes to update the rule exceptions once more.

Actually, I'm going to rethink my stance on the fade fix patch as well.
Hmm, I got ANOTHER question. Are we allowed to use the Lightning sprite? We were allowed to last time.
Is that the Custom Lightning Generator?
POST 100!!!

Anyway, here's my level!

There are 12 playing levels and 7 transition levels.

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Now with extra girl and extra hacker
Yep, the custom lightning generator.
Eh, it's official. I'm doing this contest as well.
I have a simple thing going on here.
FP, is it ok if we PM the IPS to you?
Pages: « 1 2 3 4 5 6 7 816 17 » Link - Thread Closed
Forum Index - Sunken Ghost Ship - Old Contests & Events - Vanilla Level Design 2009: Submissions

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