This is a voting/RPG game, in which you (and by "you" I mean the SMW Centralites) get to control the newest Pokemon Trainser to come to the Garsona Region. If you've played a Pokemon game before, you should know that the storyline usually follows along the lines of "____ is going to become a new Pokemon Trainer. Hooray.", and then everyone gets badges and stuff.
When the game starts, you vote on where to go and what to do, etc., while at the same time doing common RPG stuff like catching and fighting Pokemon and Trainers. Don't worry, though. The game won't last as long as a Pokemon game usually lasts. The battles will overall be shoter than those found in other RPG threads, like the battle with Hydrus from the Dragonland RPG.
While battling, the first poster to post a command will have it executed, rather than having everyone participating vote. When an attack hits (they all hit without fail in this game), the opposing Pokemon will take damage, and the CPU (me) makes a move for the Pokemon and play resumes until the Pokemon is defeated or captured. Please note that the same person can't execute a command two time in a row.
After dealing a certain ammount of damage, the opponents health will go down, and maybe enter into a different Zone. There are three Zones, the Green Zone (more than half of HP remains), a Yellow Zone (less than half) and a Red Zone (about one fifth left).
Example 1.: Pokemon Battle
Wild Wingull Lv 3 (HP 15 MAX: 15) appeared.
Mudkip Lv 8 (HP: 32 MAX: 32)uses Tackle.
Wingull takes 12 damage. (HP: 3 MAX: 15)*health enters Red Zone*
Wingull uses Growl.
Mudkip's attack falls.
You use PokeBall.
Wingull was caught.
Note: If a Pokemon uses an indirect attack, like Growl (which halves Attack), the HP of a Pokemon will not be displayed after the move has hit, because there has been no change to the health.
Most of these will not be shown in battle, but they still apply to battle. There are types of Stats, Level (LVL), Attack (ATK), Defense (DEF), Special Attack (SP. ATK), Special Defense (SP. DEF) and Health Points (HP) [Speed was taken out because it's pretty unnecessary here].
Example 2.: Stats After a Level-Up
Mudkip gains 13 EXP. Points.
Mudkip Levels Up!
SP. ATK: 8-10
SP. DEF: 9-11
(The numbers displayed after the Hyphens are the new stats gained from the Level-Up.)
ATK affects physical moves like Tackle and Take-Down. DEF affects the damage taken from attacks relying on ATK. SP. ATK affects indirect moves like Phycic and Water Gun. SP. DEF affects the damage taken from attacks relying on SP. ATK. HP is your life and your LVL is shows how experienced in combat a Pokemon is.
EXP and Leveling Up
After a battle, all the Pokemon that participated recieve a cut of the Experience Points, or EXP. After attaining a certain ammount of EXP, Pokemon Level Up and become stronger. However, you will only recieve EXP. after defeating a foe, not capturing it. The maximum level you can reach is 100.
All moves have different effects, such as POW (Power), and ACC (Accuracy). Some even cause Status Effects, which we will get to later. Moves have types, just like Pokemon, and can work well against certain types of Pokemon, but poorly against others. Some might not affect at all, due to types.
Example 3.: Using a Move
Mudkip uses Water Gun on Wingull.
It's NVE (Not Very Effective)...
Wingull takes 6 damage. (Hp: 12 MAX: 18)
Lotad uses Absorb on Mudkip.
It's SE (Super Effective)!
Mudkip takes 12 damage. (HP: 20 MAX: 32)
You get-a this-a Engrish?
Example 4.: Move Stats
Slams the foe with its body.
|As you can see, moves also come with brief descriptions.
Moving Through the Game
We proceed through the game mainly by voting on what to do next. Multiple people must vote. One vote just doesn't cut it.
Example 5.: Voting
Me: Which Starter Pokemon will you choose?
You: I vote for Mudkip.
Person 1: I vote...
Items (thanks, TNR)
You can buy items at a Pokemart, which can be found in most towns and find them out in the field. There are three different kinds of items,
Evolutionary, Healing and Catching. Catching items are Pokeballs, which are used to catch wild Pokemon. Healing items are pretty self-explanatory, and Evolutionary items help certain kinds of Pokemon evolve (to sort of go up a stage and get a lot stronger than the previous form of the Pokemon).
What kind of item an item is will be displayed next to it in the form of a letter, "E" for Evolutionary, "H" for Healing and "C" for Catching.
Example 6.: Items
You found a Potion (H).
You put it away in the Items Pocket.
You found a Pokeball (C).
You put it away in the Pokeballs Pocket.
You found a TM (Taunt) (TM/HM).
You put it away in the TMs and HMs Pocket.
There are also Key Items that can be used only at specific times, but they will not be able to be accessed normally. If you want to open the Bag (what holds your items), simply mention it here. But don't forget to specify which pocket you want to access (Items, or Pokeballs), or else I won't be able to open it for you. You can use items in battle, but they count as a turn for your Pokemon.
I'll tell you if you're at a "Key Item Spot" when you stop to use a Key Item, and that's the only time you'll be able to open the Key Items Pocket.
It also helps if you know the rules froma Pokemon game due to playing one.
Good! So if you managed to live through all that junk, you are now ready to play!
I'll start off with some story.
Klasco (you) has just come to the Garsona Region, and he wants to becoe a Pokemon Trainer. He rushes excitedly off to Professor Pine's house to choose his Starter Pokemon.
Pine: Okay. Pick a Pokemon. (He's not very talkative.)
Which Starter will you choose?
a) Mudkip (come on, you know you liek it)
Choose wisely! What you pick will affect the whole game!
NOTE: If you think I forgot anything, just mention it and I'll put something up.