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Boss Levels?
Forum Index - SMW Hacking - SMW Hacking Help - Boss Levels?
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Has anyone done a breakdown of which boss battle levels are which? I was scrolling through the levels, and here is what I have, without having researched more:

093 Lemmy Koopa boss battle
094 Wendy O. Koopa boss battle
095-09B red screen boss battle
193 Wendy O. Koopa boss battle
194 Lemmy Koopa boss battle
1DE red screen boss battle
1EB red screen boss battle
1F2 Lemmy Koopa boss battle
1F6 red screen boss battle

Obviously, Lemmy and Wendy at least get repeated several times, and there appear to be more boss battles than actual bosses. So, which levels are the "real ones" that the game actual uses?

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[?] Miscellaneous Helpful Hints
If I moderated your hack, there was apparently a 90 percent chance it was rejected.
If I remember correctly, even though all Reznor battles are the same, Nintendo has a boss battle level for each one. So all the "extra" ones are more than likely Reznor levels.
Oh, okay. I forgot about Reznor. I am at work now, so I can't check, but I think you can actually view Big Boo's boss battle screen, as well (just like Lemmy/Wendy).

I am wanting to add auto-loading text messages at the beginning of some boss levels, so that is why I am trying to figure out which bosses (Koopalings, specifically) go with which level. I will be able to probably find out by trial and error, but if anyone already has this information and could share it, that would be great.

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[?] Miscellaneous Helpful Hints
If I moderated your hack, there was apparently a 90 percent chance it was rejected.
Here, this took just a few minutes:

1F6 - Iggy
E5 - Morton
1F2 - Lemmy
D9 - Ludwig
CC - Roy
D3 - Wendy
1EB - Larry
1C7 - Bowser
DF - Reznor (water fortress)
D5 - Reznor (forest fortress)
E2 - Reznor (chocolate fortress)
1DE - Reznor (Bowser fortress)

You can view Big Boo's battle screen. He's just a special sprite, so he can be put anywhere. I could look those up if you wanted though. It's just a matter of traversing the levels in LM.
Originally posted by Dispari Scuro
You can view Big Boo's battle screen. He's just a special sprite, so he can be put anywhere. I could look those up if you wanted though. It's just a matter of traversing the levels in LM.


Sorry - what did you mean by that?

Anyway, thanks for looking those up. Like I said, I couldn't get to it here at work. ;) I will add it to my notes, though.

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[?] Miscellaneous Helpful Hints
If I moderated your hack, there was apparently a 90 percent chance it was rejected.
Hitting F1 in a level lets you see which screens have an exit to. I have a level in my hack with doors to all the bosses.
Sorry to bump this thread, but I still have a question about this.

Why are Lemmy and Wendy's boss fights repeated so many times? Is it safe to edit the levels that are not tied to their castle's boss doors?

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[?] Miscellaneous Helpful Hints
If I moderated your hack, there was apparently a 90 percent chance it was rejected.
Why don't you try it on a clean rom?

2 week bumps = Fail.

Anyways, Level E4 is the Big Boo Boss. They said Level 13 is the area.

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I'm done hacking SMW and SMK. Focusing on let's plays.

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Yeah, that's right.
Originally posted by andy_k_250
Is it safe to edit the levels that are not tied to their castle's boss doors?


Yes.

(I guess there are duplicates because there's also that hidden boss test room in the rom. I haven't checked, but I wouldn't be surprised if this room leads to all the duplicates instead of the "real" ones.)


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Why does a two-month bump equal fail? This was still a valid question, it wasn't really answered the first time around, and I didn't want to start a new thread on the same topic. This way, hopefully if someone else has this same question, this thread serves as a data repository rather than being one of three or more threads on the same topic.

Thanks, FPI, for answering the question. I didn't know there was a boss testing level. Where is that? I've never come across it while going through the ROM. Does it have links to all the boss rooms?

Buu Huu - This is on a clean ROM. SMW just has duplicate boss levels for all the Koopalings, apparently.

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[?] Miscellaneous Helpful Hints
If I moderated your hack, there was apparently a 90 percent chance it was rejected.
From the Rom Map:
30338 $06:8138 282 bytes Level data Unused level: Boss Test

Basically all you have to do is to open up your Rom in LM, and enter "30338" in "Enter level adress" and you are there.

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Smei-off topic(or all the way)

How Do You Unlock red levels?
you have to edit hex. i don't know the addreses, though.

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<TLMB> I use YY-CHR to edit DNA
Or you could change the level mode
Then it's not a boss battle any more.

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<TLMB> I use YY-CHR to edit DNA
Change it back. <_<

You can't really add much without glitches though...
Does anyone know what sprites can be added to which boss battles? It's such a trial-and-error process; it would be nice to document which sprites can be added to which.

From personal experience, I know that virtually nothing can be added to Morton's boss battle (I would imagine this would include Roy, too). Anything added just glitches up the background GFX and doesn't appear.

I've heard of people putting Bullet Bills and extra Podobos into boss battles, but where do those actually work?

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[?] Miscellaneous Helpful Hints
If I moderated your hack, there was apparently a 90 percent chance it was rejected.

Originally posted by andy_k_250
I've heard of people putting Bullet Bills and extra Podobos into boss battles, but where do those actually work?


Put them on the very-top to work.

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