There are several patches I might like to use. The problem is, I've heard that in most cases, using more than one patch will mess up the ROM, and most patches can only be used on a clean ROM. These are the patches I might use:
Fade Fix (for the background palette)
Overworld Event Crap Fix 1.1
Dynamic sprite patch (dsx.asm, or the "smw patched with dsx" IPS patch)
Health bar patch
Status bar exits patch
Ty's Screen-Scrolling Pipes
FastROM patch
"No sprite tile limits" patch
All-second timer lift patch
All switch blocks have powerups patch
Item box graphics fix patch
I'm not going to bother with the Classic Piranha Plant fix patches. The custom sprite piranha plants are easier to use anyway.
So out of this list:
1) Which of these patches can safely be used together, and
2) Which of them can safely be used on a modified ROM?
So far, I've tried out three of them--sprite tile limits, timer lifts, and switch blocks--on two copies of my ROM, which already has ExGFX and custom sprites inserted but no custom music. (I tried the last two on the same ROM.) They all glitched up the game in some way, possibly because my ROM wasn't clean. Most importantly, though, I need to know which of them I can use together. I don't want to choose between, for example, bad background palettes and a normal overworld vs. normal background palettes and a glitchy overworld, or sprite memory errors but less slowdown and no memory errors but more slowdown.
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I'm working on a hack! Check it out here. Progress: 64/95 levels.
Fade Fix (for the background palette)
Overworld Event Crap Fix 1.1
Dynamic sprite patch (dsx.asm, or the "smw patched with dsx" IPS patch)
Health bar patch
Status bar exits patch
Ty's Screen-Scrolling Pipes
FastROM patch
"No sprite tile limits" patch
All-second timer lift patch
All switch blocks have powerups patch
Item box graphics fix patch
I'm not going to bother with the Classic Piranha Plant fix patches. The custom sprite piranha plants are easier to use anyway.
So out of this list:
1) Which of these patches can safely be used together, and
2) Which of them can safely be used on a modified ROM?
So far, I've tried out three of them--sprite tile limits, timer lifts, and switch blocks--on two copies of my ROM, which already has ExGFX and custom sprites inserted but no custom music. (I tried the last two on the same ROM.) They all glitched up the game in some way, possibly because my ROM wasn't clean. Most importantly, though, I need to know which of them I can use together. I don't want to choose between, for example, bad background palettes and a normal overworld vs. normal background palettes and a glitchy overworld, or sprite memory errors but less slowdown and no memory errors but more slowdown.
----------------
I'm working on a hack! Check it out here. Progress: 64/95 levels.