Like all multi-shelljump based levels it's hardly original, but I kinda like how you executed it! Having a ceiling and some non-flat obstacles is a lot better than some other levels containing these sorts of jumps!
The only thing I've been wondering about is what difficulty you're aiming for, there is too much leftover space at nearly every jump to call this Pit but triple shelljumps and that first jump are not the sorts of things that belong in Kaizo.
Basically it looks quite good for a shelljump section, try to make it a bit harder and perhaps decorate the place (the log platforms are empty...)
Of course you should fight fire with fire, you should fight everything with fire.
Oooh look at my userbar!

Sadistic Designer - testing Pit without tools.
The only thing I've been wondering about is what difficulty you're aiming for, there is too much leftover space at nearly every jump to call this Pit but triple shelljumps and that first jump are not the sorts of things that belong in Kaizo.
Basically it looks quite good for a shelljump section, try to make it a bit harder and perhaps decorate the place (the log platforms are empty...)
Of course you should fight fire with fire, you should fight everything with fire.
Oooh look at my userbar!

Sadistic Designer - testing Pit without tools.