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Kaizo Hack Submissions - Edit: Most recent list of May 1st

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Kaizo

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Originally posted by sym
absolutely.. it's not really meant to be a gamestopper. this is more of a 'bump' in between the actual level segments. it's something that is used very much in C|C... and i love the idea of short little tests of timing (or patience, lol) every so often.

i also just came up with this.. i don't think i've ever seen this concept used before:
(picture)
the idea is you have to bounce between the thwomps to get over the wall, the catch is.. the water tiles = death blocks. the weird thing is the whole tile is not one big death block.. it seems like just the surface is what kills you. so you can actually float in the bottom of those tiles without it killing you but as soon as you go up to the top, you die. i actually kind of like it that way.. gives the obstacle a little bit of extra flavor.
:)

WHY DOES EVERYTHING LOOK EASY TO ME?!
Oh and by the way, I think the water blocks could be substituted with message blocks. Sprites fall through those, too.
But as always, the annoying-as-crap critic part of me wants to say what makes the trap easy.
Firstly, if you go to the right thwomp and spin jump off of it and go right AROUND the water block of death, it makes the left thwomp useless.
Also, thwomps have always been an easy to overcome element in SMW hacks. Barely anyone has ever found a hard trap you can use it in. To enchance the trap, try putting other obsticles around it, like thwimps, bullet bills, or overusing the death water. (Maybe, if you are sadistic enough, you could put boo's or spinys that fall from the sky...)
I hope that helped some :D
Originally posted by LegendaryMMAT
Originally posted by sym
absolutely.. it's not really meant to be a gamestopper. this is more of a 'bump' in between the actual level segments. it's something that is used very much in C|C... and i love the idea of short little tests of timing (or patience, lol) every so often.

i also just came up with this.. i don't think i've ever seen this concept used before:
(picture)
the idea is you have to bounce between the thwomps to get over the wall, the catch is.. the water tiles = death blocks. the weird thing is the whole tile is not one big death block.. it seems like just the surface is what kills you. so you can actually float in the bottom of those tiles without it killing you but as soon as you go up to the top, you die. i actually kind of like it that way.. gives the obstacle a little bit of extra flavor.
:)

WHY DOES EVERYTHING LOOK EASY TO ME?!
Oh and by the way, I think the water blocks could be substituted with message blocks. Sprites fall through those, too.
But as always, the annoying-as-crap critic part of me wants to say what makes the trap easy.
Firstly, if you go to the right thwomp and spin jump off of it and go right AROUND the water block of death, it makes the left thwomp useless.
Also, thwomps have always been an easy to overcome element in SMW hacks. Barely anyone has ever found a hard trap you can use it in. To enchance the trap, try putting other obsticles around it, like thwimps, bullet bills, or overusing the death water. (Maybe, if you are sadistic enough, you could put boo's or spinys that fall from the sky...)
I hope that helped some :D

well that's easily fixed.. i can just extend the water to the right wall. then you have to use both
learn2kaizo hack submissions
Originally posted by sym
(pic)

the idea is you have to bounce between the thwomps to get over the wall, the catch is.. the water tiles = death blocks. the weird thing is the whole tile is not one big death block.. it seems like just the surface is what kills you. so you can actually float in the bottom of those tiles without it killing you but as soon as you go up to the top, you die. i actually kind of like it that way.. gives the obstacle a little bit of extra flavor. :)


Would you mind using different graphics then the water from the orignal game? Making it float like that causes cutoff and just looks odd in my opinion.
Good fucking bye.
Originally posted by GoldenSonic15
Originally posted by sym
(pic)

the idea is you have to bounce between the thwomps to get over the wall, the catch is.. the water tiles = death blocks. the weird thing is the whole tile is not one big death block.. it seems like just the surface is what kills you. so you can actually float in the bottom of those tiles without it killing you but as soon as you go up to the top, you die. i actually kind of like it that way.. gives the obstacle a little bit of extra flavor. :)


Would you mind using different graphics then the water from the orignal game? Making it float like that causes cutoff and just looks odd in my opinion.

yes, it will be changed. the water was just used for a proof of concept because i knew the thwomps would move through it..

learn2kaizo hack submissions
Originally posted by sym
yes, it will be changed. the water was just used for a proof of concept because i knew the thwomps would move through it..
(picture)

Thats a much more of a challenge, sym.
But I still am confused. How are the water blocks death blocks? Can't you just swim over them now? Or is there some kind of special sprite...?


Originally posted by raocow
jesus guys, for all intent and purposes, that looks fine for what it intends to do. For the lower munchers though, dude, it's easy to just, like, put blocks under them? It's not like you need lava under the munchers.


I guess you dont understand how strict this place is :X

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Yeah, so what if I haven't shoveled out my signature yet, I'll get to it later.
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Originally posted by LegendaryMMAT
Originally posted by sym
yes, it will be changed. the water was just used for a proof of concept because i knew the thwomps would move through it..
(picture)

Thats a much more of a challenge, sym.
But I still am confused. How are the water blocks death blocks? Can't you just swim over them now? Or is there some kind of special sprite...?

<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/ktDA6KlMeJ0&hl=en_US&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/ktDA6KlMeJ0&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>

lol, slowdown always makes stuff look easier than it really is
notice how mario swims a little bit before dying

i also realized the water being death blocks is just some dickery on my part. simply having water tiles would be enough to stop someone from getting over that wall, short of them walljumping. you cant get enough height just jumping out of water to get up and over the wall. oh and i don't think you can spinjump out of water.. can you?
learn2kaizo hack submissions
Ok, as you all expected, I brought to you all another update on my hack. I'm not really showing pictures until I release it for testing, or maybe a bit sooner :D
(It's a REALLY short game, maybe just a few rooms and a SECRET BOSS OF WHICH YOUR BRAIN CANNOT COMPREHEND)
Anyway, I've finished the second room, and for the fun of it I made a game box, it kinda sucks, but thats not the point of the update.
I just have to decide what a harder trap to avoid is, the cloud through walls glitch, or P-jumps everywhere. Either way, I'm putting spikes everywhere, causing instant death :P
I also need to know if there is an actually hard way to enter doors, like traps underneath it or something.
Originally posted by LegendaryMMAT
I also need to know if there is an actually hard way to enter doors, like traps underneath it or something.


All I can really think of is entering a door with a springboard under it, but that's actually not that hard unless you don't know that you can do it.
Good fucking bye.
Quick! I have to test something, can someone make me a hack with a mushroom, and a small door?! I need to test something!

What I need to test is if I can press up on the frame I let go of the down button. So I can possibly enter a small door big. If it hasn't been tried, I would like to. If it has, :[.

I acctually think itspossible, because in PITMK, In the castle, I put a springboeard on the bottom part of the door, I was big Luigi, then I ducked and pressed up exactly at the right time, then, I got in the door.
@mockingod: Wow, that sounds really interesting! If that works... then wow.


@LegendaryMMAT: I've got some standard tricks to make doors harder:

1) Floating 1-tile high door, requires yoshi/sprite to stand on
2) Invisible POW door on a brown block, requires POW and a second sprite such as a springboard OR a solid tile next to the brown block.
3) Door on moving layer 2, requires timing
4) Invisible POW door 1 tile high, requires POW and timing (spammed too often...)
5) Time limit from the level :P
6) Door floating above diagonal moving object such as a moving rope (ground) (Yeah I know it's hard to understand what I'm saying). Haven't tested this enough yet but it seems to be possible with just timing.
7) Door one above and next to an instant death tile, requires tile corner glitch.
8) Door next to a wall (up in the air), requires walljumping glitch (Walljump uses the one frame you 'stand' on the cutoff of the hitboxes of objects to jump, use can also use this frame to enter a door as far as I know)
9) Force the player to enter the door flying

Well, those are some ideas to make doors harder. There is one more glitch to make doors A LOT HARDER but as I'm using it in my hack I'll only reveal it after the release :P (don't be disappointed if you already knew it...)

@sym: Nice trap! It looks really good! Also you can't spinjump out of water. I was planning on posting some witty comment here on how to break this trap but I can't think of anything other than 'bring a yoshi' and 'bring a shell'... Awesome!

@sym: The other room with the fireballs still seems pretty easy, just wait for the moment where you can make it to the very right (not the pipe, the column) with one spinjump and you should be fine.
Of course you should fight fire with fire, you should fight everything with fire.

Oooh look at my userbar!


Sadistic Designer - testing Pit without tools.
Originally posted by Sadistic Designer
@mockingod: Wow, that sounds really interesting! If that works... then wow.


@LegendaryMMAT: I've got some standard tricks to make doors harder:

1) Floating 1-tile high door, requires yoshi/sprite to stand on
2) Invisible POW door on a brown block, requires POW and a second sprite such as a springboard OR a solid tile next to the brown block.
3) Door on moving layer 2, requires timing
4) Invisible POW door 1 tile high, requires POW and timing (spammed too often...)
5) Time limit from the level :P
6) Door floating above diagonal moving object such as a moving rope (ground) (Yeah I know it's hard to understand what I'm saying). Haven't tested this enough yet but it seems to be possible with just timing.
7) Door one above and next to an instant death tile, requires tile corner glitch.
8) Door next to a wall (up in the air), requires walljumping glitch (Walljump uses the one frame you 'stand' on the cutoff of the hitboxes of objects to jump, use can also use this frame to enter a door as far as I know)
9) Force the player to enter the door flying

Well, those are some ideas to make doors harder. There is one more glitch to make doors A LOT HARDER but as I'm using it in my hack I'll only reveal it after the release :P (don't be disappointed if you already knew it...)

@sym: Nice trap! It looks really good! Also you can't spinjump out of water. I was planning on posting some witty comment here on how to break this trap but I can't think of anything other than 'bring a yoshi' and 'bring a shell'... Awesome!

@sym: The other room with the fireballs still seems pretty easy, just wait for the moment where you can make it to the very right (not the pipe, the column) with one spinjump and you should be fine.


I have a level that i'm using in no comment - Could you break it for me?
Sure, just send me a hack with the level or the likes and I'll break the living daylights out of it XD
Of course you should fight fire with fire, you should fight everything with fire.

Oooh look at my userbar!


Sadistic Designer - testing Pit without tools.


the outline blocks are set to use the invisible coin block tile.
learn2kaizo hack submissions
Oh joy a 'build a bridge' section... This was used too often. You added some thwomps and a koopa but it still a bit lame.

Note: if you change almost anything at the very right you can just spinjump off of the blue solid block instead of using the koopa or building a bridge at all. It's impossible as it is set now though, the only way is to take the koopa.
Still a 'Build a Bridge' section though...
Of course you should fight fire with fire, you should fight everything with fire.

Oooh look at my userbar!


Sadistic Designer - testing Pit without tools.
Originally posted by Sadistic Designer
Oh joy a 'build a bridge' section... This was used too often. You added some thwomps and a koopa but it still a bit lame.

Note: if you change almost anything at the very right you can just spinjump off of the blue solid block instead of using the koopa or building a bridge at all. It's impossible as it is set now though, the only way is to take the koopa.
Still a 'Build a Bridge' section though...

hey, here's some more build a bridge for you :)

learn2kaizo hack submissions
Lawl I'm not building a bridge in that screen, seems way too troublesome to spinjump into the coin blocks and get away before getting too close to the chompers. I'll just spinjump off of the thwomps as they get back up to cross the gaps on top, the frame margin is quite high and it seems like less effort.

Screen broken. :P
Of course you should fight fire with fire, you should fight everything with fire.

Oooh look at my userbar!


Sadistic Designer - testing Pit without tools.
Originally posted by sadistic designer
@LegendaryMMAT: I've got some standard tricks to make doors harder:

1) Floating 1-tile high door, requires yoshi/sprite to stand on
2) Invisible POW door on a brown block, requires POW and a second sprite such as a springboard OR a solid tile next to the brown block.
3) Door on moving layer 2, requires timing
4) Invisible POW door 1 tile high, requires POW and timing (spammed too often...)
5) Time limit from the level :P
6) Door floating above diagonal moving object such as a moving rope (ground) (Yeah I know it's hard to understand what I'm saying). Haven't tested this enough yet but it seems to be possible with just timing.
7) Door one above and next to an instant death tile, requires tile corner glitch.
8) Door next to a wall (up in the air), requires walljumping glitch (Walljump uses the one frame you 'stand' on the cutoff of the hitboxes of objects to jump, use can also use this frame to enter a door as far as I know)
9) Force the player to enter the door flying

Well, those are some ideas to make doors harder. There is one more glitch to make doors A LOT HARDER but as I'm using it in my hack I'll only reveal it after the release :P (don't be disappointed if you already knew it...)
Well, I know I cannot do the POW-door thing, the flying thing, or the layer 2 thing. I mean, if I tried hard enough, I could do those in testing (the flying one is easy), but I cannot put power-ups except for yoshi, and I cannot put anything on layer 2, because I haven't learned how to use it yet. As for the P-door thing, I haven't really done it yet in testing. I've done a ton of P-jumps, as for the door, it's hard as crap. But, I must ask, what is the "tile limit from the level"?
I came up with ONE actually good door glitch, I don't know if it has been used already. It's where there are 3 blocks on the ground, in this order from left to right: Brown (used) block, Yoshi container block, Brown (used) block. Directly above the Yoshi block is a POW door. You need the yoshi for the next level. There is a blue POW in the door. For this to work, you must hit the POW, grab the flattened switch, and throw it to the Yoshi block. I haven't tested it yet, but I'm sure it is useful :D

Thanks for the tips, sadistic!
It actually reads 'Time limit', not 'tile limit'.

The P-door thing is quite easy, it's just like a P-switch jump but you hit 'up' instead of 'jump' and place the Pow directly under the mid-air Pow door (usually these doors are only 1 tile off the ground so the Pow can just stand on the floor)

I've never come across that door puzzle before, it sounds nice! The only ways to break this would be taking an item so you don't need the flat POW or breaking the level needing the yoshi.
Of course you should fight fire with fire, you should fight everything with fire.

Oooh look at my userbar!


Sadistic Designer - testing Pit without tools.
Originally posted by sadistic designer
It actually reads 'Time limit', not 'tile limit'.
Did you know I read things really fast?
Originally posted by sadistic designer
I've never come across that door puzzle before, it sounds nice! The only ways to break this would be taking an item so you don't need the flat POW or breaking the level needing the yoshi.
HOORAY I came up with a trap all by myself :)
I don't think you could really break the screen that uses the yoshi, though, since usually it would involve jumping off of yoshi as soon as the room appears. Unless you know how to walljump instantly off of spikes while being tiny Mario, it's unbreakable. Sadistic designer, you'll hate the game: IT CANNOT BE BROKEN :P
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Kaizo

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