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Samantha's Systematic Destruction of SMW!
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Kaizo Hack Submissions - Edit: Most recent list of May 1st
Forum Index - SMW Hacking - Works in Progress - Kaizo Hacks - Kaizo Hack Submissions - Edit: Most recent list of May 1st
Pages: « 1 278 79 80 81 82175 176 » Thread Closed
OMGF! Lookie what I did!

That's right, it's Hell On A Stick: Version 0.2!

Changes from the first version include new levels, edited old ones, an overhauled overworld, and a reduced amount of suck!

Try it out here.

Edit: Fixed a couple minor bugs already. Wow, how about some suckage?

--------------------


Hoping for someone to Let's Play my rom hack, Hell On A Stick. Current version 0.4.3.

Hoping for willing betatesters and/or LPers. PM if interested. (I wanna know where you're uploading your vids if at all, so I can watch the pain.)

Originally posted by LegendaryMMAT
EDIT: HOLY CRAP, 80TH PAGE! Celebration dance party :)
Or not :P

Uh, we're at page 32. [/50postsapage]

Also, Hey, look. It's a Kaizo trap.
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/es7JxIB7TCs&hl=en_GB&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/es7JxIB7TCs&hl=en_GB&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>

Originally posted by LaularuKyrumo
OMGF! Lookie what I did!

That's right, it's Hell On A Stick: Version 0.2!

Changes from the first version include new levels, edited old ones, an overhauled overworld, and a reduced amount of suck!

Reduced amount of suck? I haven't played the first version, but I'll give this a try soon. ^^

Words.
[22:25:05] <%andy_k_250> Turkey and Grease will one day be reunited - that day will be... Thanksgiving
Originally posted by Patgangster
Reduced amount of suck? I haven't played the first version, but I'll give this a try soon. ^^


Good luck....

--------------------


Hoping for someone to Let's Play my rom hack, Hell On A Stick. Current version 0.4.3.

Hoping for willing betatesters and/or LPers. PM if interested. (I wanna know where you're uploading your vids if at all, so I can watch the pain.)
Originally posted by Sadistic Designer
@Artsy3: It looks nice, a bit too easy in my opinion. Also why not move everything to left a few screens? This will prevent cutoff screen scrolling...
Also try creating some custom corner tiles with map16, all the 8x8 tiles are ready for use, you just need to add them properly.


@LegendaryMMAT: People can save levels to file and upload those files, you just need to avoid overlap of level numbers. So make a list of which person uses which level number and which secondary exit numbers (you don't need a lot of those, just use level entrances instead) and whenever somebody whishes to join appoint some free level and secondary entrance numbers.
Then there's only the OW to take care of (I looooove making overworlds, if only 1) I had more time and 2) I wouldn't waste so much space per level XD. In my hack I use 4 submaps for 4 levels and dump the other 7 levels on two more maps. In short: in a couple of weeks/months I could make you a neat overworld).
Ow and there will be stuff like intro screen, final level, first level etc. etc. to be arguing about, but all that can be solved. It looks like all we need is more people!

About the 'being good at level design', a lot of works I see are really straightforward. It's really hard to place useless objects/sprites in Kaizo hacks without giving away too much, but try to do so. Random decoration really makes a level harder, and more fun to play!!!


Edit: Ninji'd! (wait... there's no bar reading edited at...)
Well, the beginning where the fireballs are chasing you is actually pretty difficult. It is a tad easy near the end, I may have to spice that up a bit. It may just be a difference in opinion though.

And I don't want to make it TOO hard that it requires tools and stuff, maybe around the difficulty of original kaizo, but harder in parts. The only thing it may require is savestates. btw those red blobs are instant death.

--------------------
(No current projects, lost them all.....)

DeviantArt Account: http://artsyambassadorart.deviantart.com/
Originally posted by Patgangster
Also, Hey, look. It's a Kaizo trap.
[vid]


That's a pretty neat idea for the Kaizo trap. I was surprised when I saw you jump and still activated the goal sphere.

--------------------
Good fucking bye.
@Pat: looks nice! About that custom block, doesn't adding a cloud on layer 2 work if you disable sprite interaction with layer two? That should act like a cloud for mario and let sprites through, right?


Also I'm currently making a lot of progress on my hack, I expect to be able to release it within two weeks! To all the people who have playtested it in a long forgotten past: a lot of things have changed, so give it a shot when it comes out!

--------------------
Of course you should fight fire with fire, you should fight everything with fire.

Oooh look at my userbar!


Sadistic Designer - testing Pit without tools.
Originally posted by Sadistic Designer
To all the people who have playtested it in a long forgotten past: a lot of things have changed, so give it a shot when it comes out!


*cough*
<object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/mzHew_CE-a0&hl=en_US&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/mzHew_CE-a0&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object>


This is a [partly] tool assisted run of it. Sorry LaularuKyrumo for using the swim cheat.

Originally posted by Sadistic Designer
@Pat: looks nice! About that custom block, doesn't adding a cloud on layer 2 work if you disable sprite interaction with layer two? That should act like a cloud for mario and let sprites through, right?

I'm pretty sure disabling interaction with layer two also disables Mario interection with layer two, not only sprite interaction, so that won't work. (And I'm pretty sure changing one number in the .asm file of the block that's solid for mario and which sprites fall through will be enough for that custom block anyway.)


Originally posted by Goldensonic15
That's a pretty neat idea for the Kaizo trap. I was surprised when I saw you jump and still activated the goal sphere.

Thanks :D
Jumping at the goal sphere isn't that new though. I think I've seen people jumping/whatever at the goal point/sphere many times in TAS's.

Originally posted by mockingod
<video>
This is a [partly] tool assisted run of it. Sorry LaularuKyrumo for using the swim cheat.


Lolswimcheat.
Also, I figured I'd TAS some/most/all levels from that hack.
Will depend on how much I like the other levels/feel like TASing them.
First level:
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/8CHZxHIbDlw&hl=en_GB&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/8CHZxHIbDlw&hl=en_GB&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>

Words.
[22:25:05] <%andy_k_250> Turkey and Grease will one day be reunited - that day will be... Thanksgiving
@Pat:You can disable sprite interaction without disabling all interaction by enabling buoyancy


Hell on a Stick: NO! Not the good 'no', as in 'noooooooo it's too hard', the bad 'no' as in 'not happening kiddo'.
I've played through the first few levels, where everything seems similar to v0.1, which I hated too.
Just for funzies: let's play a game! It's called: 'Count the flunchers'

1...2...3...4...OMG THERE'S THOUSANDS OF 'EM
And now on to the real review:

Try to fix the following:

1) Your overworld is square
2) Your levels spam invisible coin blocks
3) You spam flunchers
4) Over 70% of your levels are taken directly from other hacks
4.1) Move faster pokey....
4.2) Kaizo-style clappin Chuck
4.3) Moving coin blocks+Pow
4.4) Secrets in Yoshi's house after beating a Switch Palace
5) You spam generators, which are too random to use in Kaizo Hacks (I happen to know a certain Eerie generator at a Big Boo boss fight... don't do that sort of stuff)
6) SPRITE LAGG
7) HUUUUGE 'Build a Bridge' section (actually there's more of those later on...)
8) Cutoff (moving coins cutoff...)


The only improvement I can find in comparison with v0.1 is that v0.2 isn't locked, saving me 5 seconds of removing the lock.
Ok; the OW is an improvement as well, even through you need to change how square it is.


Overall this is a typical example of what not to do in a Kaizo Hack, the levels are too long (or too boring, your pick), there's cutoff, spammed flunchers, spammed invisible coin blocks
You name it, and it's in this hack. On a scale of 0-10 I grade this hack a 1 (for the effort of playtesting. You have playtested each level a couple of times...right?)

Also I recall you saying something about new levels, where can I find those? Certainly not in Lunar Magic!! Or are you talking about the unedited GSP you added? You changed some old levels, such as the impossible screen 03 of level 1FC, which is now possible, but I've already played through the rest in v0.1!!! Nothing new here...

Also I recall already informing you of all these issues, try fixing all of them before releasing something new...

--------------------
Of course you should fight fire with fire, you should fight everything with fire.

Oooh look at my userbar!


Sadistic Designer - testing Pit without tools.
Oh, come on! How am I supposed to do this?!



Moving Coin paths are hard enough but the flying fish generator makes it UNFAIR.

OK, I did it after all.
Lawl if that little ticks you off that hack will blow your mind, there's plenty of unfair stuff like that ahead.

Also this section is quite easy as you have boatloads of time and space, just make the coin path run dead at the right of that screenshot and you should be fine.

--------------------
Of course you should fight fire with fire, you should fight everything with fire.

Oooh look at my userbar!


Sadistic Designer - testing Pit without tools.
OK, I got to level 2 and now I got this to do:



Urgh... I hate springjumps so much.

EDIT: Most annoying disco Shell jumping complete.
Originally posted by Sadistic Designer

4) Over 70% of your levels are taken directly from other hacks
4.1) Move faster pokey....
4.2) Kaizo-style clappin Chuck
4.3) Moving coin blocks+Pow
4.4) Secrets in Yoshi's house after beating a Switch Palace


4.5) Springboard jump out of nowhere
4.6) Large rainbow shell jump sections


Nope, I've had it with this hack. Mariofan22 I'd recommend you to quit playing and check LM, it's only going to become meaner and more unfair as you progress. A good example would be level 103 (the next level), right after you entered the pipe.
5 screens of noteblock hopping, and after that 4 screens of 'build a bridge'. In a vertical level.

That is almost an exact replica of what ProtonJon told the world NOT TO DO, he even made a video to ridicule this (!!!).


I'm downgrading the hack from 1/10 to 0.7/10, the 1 is a bit generous.

--------------------
Of course you should fight fire with fire, you should fight everything with fire.

Oooh look at my userbar!


Sadistic Designer - testing Pit without tools.
Yeah, I just did that level and I only just found the SECRET exit.
Originally posted by Patgangster

Originally posted by mockingod
<video>
This is a [partly] tool assisted run of it. Sorry LaularuKyrumo for using the swim cheat.


Lolswimcheat.
Also, I figured I'd TAS some/most/all levels from that hack.
Will depend on how much I like the other levels/feel like TASing them.
First level:
*vid*


So thats how your supposed to do that...
XD

Originally posted by mockingod
So thats how your supposed to do that...
XD


Uh, no. That's not how you're supposed to do it.
That's just what I did. xD


Also, meh. More kaizo stuff. :P
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/jMJXEW3EDF4&hl=en_GB&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/jMJXEW3EDF4&hl=en_GB&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>

Words.
[22:25:05] <%andy_k_250> Turkey and Grease will one day be reunited - that day will be... Thanksgiving
@Patgangster, good progress! Seems a bit easy in my eyes, all up to the double yoshi glitch. Although, if I tried hard enough and applied enough slowdown, I could get it :)
I see you've use a lot of SMW's elements in the hack. You've used all of them, except for the element of deceit. Try putting important objects into the level (mushrooms, flowers, but not 3-Up moons, they're virtually useless when you have savestates at hand) and put them in a long and complicated trap, like a very long hallway that LOOKS like a real, important hallway; enemies, jumps, all this stuff. All you need to do is end it in a dead end, or inevitable deaths. To make this trap even MORE useful, use YY-CHR to change a blank block into what APPEARS to be a death block. The player will think of it as a real death block, going down the second hallway. The second hallway must be put at a well hidden area, though, never in plain sight, or else the player will accidentally pass right through it. It's basically about the structure of the level that gives it good use and purpose.
Originally posted by LegendaryMMAT
@Patgangster, good progress! Seems a bit easy in my eyes, all up to the double yoshi glitch. Although, if I tried hard enough and applied enough slowdown, I could get it :)
I see you've use a lot of SMW's elements in the hack. You've used all of them, except for the element of deceit. Try putting important objects into the level (mushrooms, flowers, but not 3-Up moons, they're virtually useless when you have savestates at hand) and put them in a long and complicated trap, like a very long hallway that LOOKS like a real, important hallway; enemies, jumps, all this stuff. All you need to do is end it in a dead end, or inevitable deaths. To make this trap even MORE useful, use YY-CHR to change a blank block into what APPEARS to be a death block. The player will think of it as a real death block, going down the second hallway. The second hallway must be put at a well hidden area, though, never in plain sight, or else the player will accidentally pass right through it. It's basically about the structure of the level that gives it good use and purpose.

on one hand you realize the fact that most of these puzzles will be near impossible to do without savestates/slowdown but then you also want him to put pointless puzzles in the level as well. isn't the point of a trap puzzle to kill someone? how or why do you kill someone who's using savestates/slowdown? to me, that just sounds like tedium(something to generally be avoided in hacks).

--------------------
learn2kaizo hack submissions

Originally posted by sym
Originally posted by LegendaryMMAT
@Patgangster, good progress! Seems a bit easy in my eyes, all up to the double yoshi glitch. Although, if I tried hard enough and applied enough slowdown, I could get it :)
I see you've use a lot of SMW's elements in the hack. You've used all of them, except for the element of deceit. Try putting important objects into the level (mushrooms, flowers, but not 3-Up moons, they're virtually useless when you have savestates at hand) and put them in a long and complicated trap, like a very long hallway that LOOKS like a real, important hallway; enemies, jumps, all this stuff. All you need to do is end it in a dead end, or inevitable deaths. To make this trap even MORE useful, use YY-CHR to change a blank block into what APPEARS to be a death block. The player will think of it as a real death block, going down the second hallway. The second hallway must be put at a well hidden area, though, never in plain sight, or else the player will accidentally pass right through it. It's basically about the structure of the level that gives it good use and purpose.

on one hand you realize the fact that most of these puzzles will be near impossible to do without savestates/slowdown but then you also want him to put pointless puzzles in the level as well. isn't the point of a trap puzzle to kill someone? how or why do you kill someone who's using savestates/slowdown? to me, that just sounds like tedium(something to generally be avoided in hacks).


sym pretty much answered this: I'm designing my hack in a way it tries to kill you everywhere where you can see it kills you.
If you see a block with a skull on it, you die. If you see a blank tile, you go through it.

Also, to add some more contest to this post:
What the chuck?
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/wanSlvvYz0k&hl=en_GB&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/wanSlvvYz0k&hl=en_GB&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>
Not the final version of that level, but pretty close to it I think

Words.
[22:25:05] <%andy_k_250> Turkey and Grease will one day be reunited - that day will be... Thanksgiving
Pages: « 1 278 79 80 81 82175 176 » Thread Closed
Forum Index - SMW Hacking - Works in Progress - Kaizo Hacks - Kaizo Hack Submissions - Edit: Most recent list of May 1st

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