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Kaizo Hack Submissions - Edit: Most recent list of May 1st
Forum Index - SMW Hacking - Works in Progress - Kaizo Hacks - Kaizo Hack Submissions - Edit: Most recent list of May 1st
Pages: « 1 292 93 94 95 96175 176 » Link - Thread Closed
Originally posted by Sadistic Designer
That's possible, don't worry. I assume in the worst case you could hurry up a bit more and make sure the flame is still located a bit to the right as you get to this section, but at any rate this can be done.


haha, thanks alot :D

oh and btw its not supposed to look like a flame.. thats just what the sprite is.. if u ever played legend of zelda (NES) i ripped every graphic from that and made a kaizo out of it,im gunna go for a i wanna be the guy styled game... miraculously hard but makes the player want to see more from the nostalgic feeling of each game (8 games) being completed... i will release a world 1 demo probably wen its done just with the zelda theme on... but yeah, thanks for the feedback (finally xD)...

its a long shot but just custom music and ripping GFX from other games shouldnt be too hard... its just making a kaizo difficulty curve im soo bad at... :/

i will need a tester or two for a few levels so far, so if anyone feels like breaking (no TASers D:) a game i have one for you :)



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REMOVED
Like I said before I'm interested in testing your hack, and I'm probably the worst TAS'er out there. (In fact there are numorous jumps I can make without slowdown and can't make with slowdown...)

Also I'm quite experienced with Kaizo difficulty curves and how to create them.

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Of course you should fight fire with fire, you should fight everything with fire.

Oooh look at my userbar!


Sadistic Designer - testing Pit without tools.
Originally posted by Sadistic Designer
Like I said before I'm interested in testing your hack, and I'm probably the worst TAS'er out there. (In fact there are numorous jumps I can make without slowdown and can't make with slowdown...)

Also I'm quite experienced with Kaizo difficulty curves and how to create them.


ok, ill pm you when the 1st world is finished (havent even finished that level yet :S or overworld :S

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REMOVED
well tonight i learned that weed+smw hacking doesn't work out very well

i did a play of this segment and accidentally saved over it because i hit the wrong menu option

so all you get instead is a screenshot of just 1 segment:

CLICK ME

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learn2kaizo hack submissions
I'd suggest posting a link to the picture rather than the picture itself as it stretches the forum quite a bit.

Also: this is your hack, correct? I'd suggest making it a lot harder, everything so far is pretty straight-forward....

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Of course you should fight fire with fire, you should fight everything with fire.

Oooh look at my userbar!


Sadistic Designer - testing Pit without tools.
Originally posted by Sadistic Designer
I'd suggest posting a link to the picture rather than the picture itself as it stretches the forum quite a bit.

Also: this is your hack, correct? I'd suggest making it a lot harder, everything so far is pretty straight-forward....

no, this is me just getting an idea and making something

nothing in this was really hard, just quick timing.. it wasn't meant to be masterfully difficult.. just a cool concept that came to me

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learn2kaizo hack submissions
Don't stretch the damn tables!

Originally posted by Sadistic Designer
@Ultimaximus: Can't wait for this! But I still have a lot of questions...

-The difficulty, what will it be measured in? A subjective mark, or something like the amount of time over the length?
-Fairness, despite being a very good category, is still extremely subjective. I consider shelljumps reasonably fair, since I can do them in 3 attempts averagely, but this doesn't hold for most people... where does the border lie?
-Creativity; could somebody (hint, hint) make a valid list of what traps are not creative? Although I've got a pretty good idea what is not creative, I'd still like set guidelines.
-The two rating systems, can you only submit one level which will then be rated in both criteria? Or can you submit two levels, one for each category?

It would be absurd to use time as a factor for difficulty, as this would promote unfairness, as well as boring yet lengthy traps.
Shelljumps as a specific example relies on skill. If a judge has trouble performing a task due to their lack of skill, then I guess that it's of good difficulty. If it's easy, it still shows good difficulty, simply that the judge had enough skill to pull it off. Pixel-perfect jumps do not rely on skill, they rely more on luck.
Walljumps... though it's a combination of both skill and luck, it can be easily abused to be more of luck, such as consecutive jumps in a row in a tight space. And of course, throwing in an absurdly difficult walljump section would be a bad difficulty curve if the rest of the level isn't as difficult.
As for creativity, it's not like one should be forbidden from using certain traps such as Chucks jumping in a passageway, as long as something else is added to the mix, like a moving platform or something.
The two categories will be separate, and to make it easy for the entrants, and for convenience, you will only be allowed to enter one category.

World Community Grid: Thread | Team
 
Sup everyone, just letting you guys know that I just finished my hack.

I remade some levels, fixed some errors, made some cool stuff here and there, added some new graphics made by me, added some new songs, made a tutorial level, remade the title screen, put some green coins to show "secrets" and/or illusions, also remade the message boxes.

That's pretty much it.

IPS patch-thingie:

Download here!

Also, be sure to check my Youtube channel, where I'll be doing some videos (Walkthroughs) for some levels that people seem to have problems with (You can also request too.)

My Youtube Channel

Remember to read the Read me.
updated



click the thumbnail to see full size


and i'm entirely satisfied with how this looks and plays..

edit: btw, are you guys taking into account that you have to carry the koopa to the end? it's pretty strict on the timing..

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learn2kaizo hack submissions
Originally posted by Sadistic Designer

-The difficulty, what will it be measured in? A subjective mark, or something like the amount of time over the length?
-Fairness, despite being a very good category, is still extremely subjective. I consider shelljumps reasonably fair, since I can do them in 3 attempts averagely, but this doesn't hold for most people... where does the border lie?
-Creativity; could somebody (hint, hint) make a valid list of what traps are not creative? Although I've got a pretty good idea what is not creative, I'd still like set guidelines.
-The two rating systems, can you only submit one level which will then be rated in both criteria? Or can you submit two levels, one for each category?


Maybe difficulty can be the number of deaths over the time it takes to beat the level with no deaths. An additional criteria can be that the level shouldn't be too short to prevent extremely short difficult levels from entering.

I would define the fairness of an obstacle by the maximum possible success rate anyone can get at it. So basically the success rate someone ends up with after extreme practice. The reason for this definition is that once it is impossible to make any further improvement, the rest is luck and not skill. I think that the fairness of an obstacle shouldn't be any less than 50% and ideally should be around 90%. The problem with this definition is that it is very hard to judge. Some things like p-switch jumps you know won't have a maximum success rate greater than 50% because they rely on jumping on a particular frame and no human can do that with any decent amount of consistency, but for many things it's not as clear.

Also, by my definition of fairness, the more fair it is the better. So rather than just having a minimum threshold for fairness, fairness should be an additional judging factor in both the creativity and difficulty categories.
Then that gives more points to those hacks with only pixel-perfect jumping. :\

World Community Grid: Thread | Team
 
@Paradox: And how do you prove what your success rate is? Make a video of passing the trap 100 times? For every trap?!?
Also how do you obtain the maximum fairness? Some people are better at certain things than others, remember my level 'Quicklava'? That'd be a great example to illustrate how this could go wrong...

It seems like it's going to be too hard to set objective criteria in like a day, I think I'll trust subjective judging as long as there are plenty of judges (now all we have to do is wait for somebody to define 'plenty').

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Of course you should fight fire with fire, you should fight everything with fire.

Oooh look at my userbar!


Sadistic Designer - testing Pit without tools.
updated last time i swear to god


click

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learn2kaizo hack submissions
Originally posted by Ultimaximus
Then that gives more points to those hacks with only pixel-perfect jumping. :\


How so? Pixel-perfect jumps would be unfair by my definition since nobody will be capable of doing them consistently so the maximum success rate will be low and so the fairness will be low.

Originally posted by Sadistic Designer
@Paradox: And how do you prove what your success rate is? Make a video of passing the trap 100 times? For every trap?!?
Also how do you obtain the maximum fairness? Some people are better at certain things than others, remember my level 'Quicklava'? That'd be a great example to illustrate how this could go wrong...

It seems like it's going to be too hard to set objective criteria in like a day, I think I'll trust subjective judging as long as there are plenty of judges (now all we have to do is wait for somebody to define 'plenty').


I'm not saying people should measure their success rate or anything. They should make a judgment call about how fair something is based on my definition. I'm not expecting anyone to obtain maximum fairness. Making a hack that both has high difficulty and high fairness is very difficult. 'Quicklaval' had to do with hardware not some people being better at certain things than others. But it true that for some the maximum success rate may be different than for others. So I define fairness as the absolute maximum success rate possible for anyone after extreme practice. So if someone can get a maximum success rate of 70% and someone else can get 50% then the fairness is at least 70%. Again I'm not expecting anyone to measure anything, only to make judgments about how fair something is based on this definition.
Paradox, theoretically your definition is awesome but in reality that means that multiple people will have to measure the max success rates or estimate them.... I consider subjective rating to be a lot more efficient yet effective.

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Of course you should fight fire with fire, you should fight everything with fire.

Oooh look at my userbar!


Sadistic Designer - testing Pit without tools.
Er, I had misunderstood what you meant by judging per success rate. Of course, this'd be much more heavily skewed by judges of different skill levels than something such as judging for creativity.

World Community Grid: Thread | Team
 
Originally posted by Ultimaximus
Er, I had misunderstood what you meant by judging per success rate. Of course, this'd be much more heavily skewed by judges of different skill levels than something such as judging for creativity.


This is why each judge would have to judge fairness not based on how good they are at it, but how good they believe is humanly possible for someone to get at it. No success rate measuring would be required. In general, what will prevent someone from achieving high success rates, and what will characterize unfairness, is precision requirements.
Originally posted by Paradox
Originally posted by Ultimaximus
Er, I had misunderstood what you meant by judging per success rate. Of course, this'd be much more heavily skewed by judges of different skill levels than something such as judging for creativity.


This is why each judge would have to judge fairness not based on how good they are at it, but how good they believe is humanly possible for someone to get at it. No success rate measuring would be required. In general, what will prevent someone from achieving high success rates, and what will characterize unfairness, is precision requirements.



"fair"? what is fair about "mario start *bullet bill wall*" im sorry but u cannot judge it on "fairness" it just doest cut it there are so many ways to define fair in kaizo...
the creativity one sounds about right...
how about the way it looks too?... you can make a kaizo look nice... not all flunchers and cutoff

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REMOVED
Originally posted by Sadistic Designer
Originally posted by BBkaizo
My 1st preview of my SMW hack - Level 2

[vid]


Really nice music! It doesn't seem to be getting annoying too quickly, which is important since most people will be hearing the first part over and over again as they restart the level :P

It's looking quite decent, I just hate shelljumps. Also I think you could make it quite a bit harder actually, but I'll have to test that before I can claim that much.

@SoulJester726: Sure, my glitch knowledge is pretty up-to-date. But it's really bad that you can't reproduce it... If I manage to find out which glitch you used that could save you but you have to consider deleting non-reproducable sections... (non-reproducable is not a word???)

@Rabees: Whoohoo! A lot of Pit-hacks are stacked with invisible coin blocks (note: this is not a good thing) which are not shown in Tas'es, which I think is a pity. Thanks!

@OGS93: I'll test it for you, but I've played IWBTG and I didn't really like it so I'll mainly be judging the graphics and the hardness rather than how fun the traps are (since I can't compare it properly).

@Ultimaximus: Can't wait for this! But I still have a lot of questions...

-The difficulty, what will it be measured in? A subjective mark, or something like the amount of time over the length?
-Fairness, despite being a very good category, is still extremely subjective. I consider shelljumps reasonably fair, since I can do them in 3 attempts averagely, but this doesn't hold for most people... where does the border lie?
-Creativity; could somebody (hint, hint) make a valid list of what traps are not creative? Although I've got a pretty good idea what is not creative, I'd still like set guidelines.
-The two rating systems, can you only submit one level which will then be rated in both criteria? Or can you submit two levels, one for each category?


u want to test out my level?

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This -->Click!!<-- This



thefinalboss726.blogspot.com
http://www.youtube.com/TheFinalBoss726
So, I kind of lost SMW: World Of Pain, so that's a thing of the past. I also lost all my SMW hacking utilities, like ZSNES, Lunar Magic, etc. This isn't looking good for my reappearance to making more SMW TAS'es and ROMHacks...

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Look at this 8 year-old layout that I should probably update.
Pages: « 1 292 93 94 95 96175 176 » Link - Thread Closed
Forum Index - SMW Hacking - Works in Progress - Kaizo Hacks - Kaizo Hack Submissions - Edit: Most recent list of May 1st

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