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New YI sprites

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Maybe one of the moderators could change MiOr's name to something no one would ever think of but still normal enough to blend in. How about a lemon drop that drops off the ceiling and can be squished like another goomba or however you like it, it's a suggestion so only make it if you want to.

EDIT: Another idea, a nipper that comes down on a parachute and goes poof into a nipper like in 1-3 of YI.
Im ust saying, but what would be cool is...


a throwable YI egg!
<TLMB> I use YY-CHR to edit DNA
Originally posted by mimic

EDIT: Another idea, a nipper that comes down on a parachute and goes poof into a nipper like in 1-3 of YI.



I said that already mans -_-

Let Smkdan decide what he wants to make, whats with all these ideas man? I wanna wait for a surprise!
What happen to BVZ needlenose it just pick out a Random GFX

<object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/K1Es4IPNN9c&rel=1"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/K1Es4IPNN9c&rel=1" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object>
Did you make sure to change the BVZ_needlenose to the sprite number of what you inserted the Needlenose as?
i dont think so
Then do that. <_<
A small suggestion, can you make more sprites compatible with SP3?
Ive always had trouble deciding on what to use in SP3 and using SP3 can really save room for SP4.
Your layout has been removed.
Its easy, considering smkdan excellently documented his sprites. Basically, you'd find the tilemap bytes (not too hard because of the documentation) and subtract 80 from all the values.

Like, if I wanted to remap the Grunt I'd change

TILEMAP dcb $EA,$E8,$EC
dcb $FE,$FF ;different feet tiles

To:

TILEMAP dcb $6A,$68,$6C
dcb $7E,$7F ;different feet tiles

(Please note I didn't post all of the tilemap)
Troopa Pride: The next set will be for SP3.



Fly guy is up for download. You set a sprite and GFX like the BVZ and it'll drop it when it dies. Extra prop 1 decides whether the sprite will be custom or standard. All interaction is custom so I could use some feedback.
These new ones work great!
though, it would be cool if there was a flyguy that would lose it's copter and turn into a normal shyguy sprite after defeated
BEST IRC QUOTE EVER:[on the topic of robot master names being suggestive]
<&SNN> they could be completely blunt and just say something like
<&SNN> "Big Fucking Erection Man"
Originally posted by smkdan
Troopa Pride: The next set will be for SP3.



Fly guy is up for download. You set a sprite and GFX like the BVZ and it'll drop it when it dies. Extra prop 1 decides whether the sprite will be custom or standard. All interaction is custom so I could use some feedback.

Alright thx smkdan.
The flyguy looks great.
You must really love YI to make so many YI sprites converted into a smw custom sprite format.
Your layout has been removed.
Prediction:SMKDan takes up 1/3 of the Credits A Yoshi and The Golden Eggs for all these YI sprites.
i have a problem with the BVZ needlenose.

look at the picture what happen to the balloon?
did i did something wrong here?

Yes, you set the BVZ to generate BVZ. You set it to generate the sprite you inserted the needlenose as, not what you inserted the balloon as.
all the YI sprites look cool, great work. and i think the monkey enemy is called Grinder, not sure though.
All my user bars and junk are in my Bio so read it.
Ya, it is. All these sprtes look cool! Im definetly going to insert them.
<TLMB> I use YY-CHR to edit DNA
Maybe you should try to make an unused sprite from YI. Check on The Mushroom Kingdom.
Mimic, I already asked something that.

Originally posted by myself on page 5
Another thought, you wouldn't be willing to make beta YI sprites, would you? I.e. this:


There was no response. What I think is: Sprites that are in YI > Beta/Alpha sprites.
Peace!Layout by Erik557 & LDA.
Thank you!








That's an Ukiki Kong right? Now I know where BBLink got the GFX for his throw blocks in Mario Is Missing 2.
CP_foothills has been canned. Therefore, this space is once again blank.
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