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Vanilla Level Design 2009: Discussion
Forum Index - Sunken Ghost Ship - Old Contests & Events - Vanilla Level Design 2009: Discussion
Pages: « 1 2 3 4 5 6 7 8 9 10 11 » Link - Thread Closed
Originally posted by Lespna1
Why did you make a rhyme out of the screenshots?

Why not?

Originally posted by Lespna1
Also, it says it was supposed to be Vanilla Dome or whatever so that implies like it was supposed to be one fron World 3, but not too difficult.

Not Vanilla Dome, a vanilla hack, meaning no ExGFX, custom blocks, custom sprites, custom music, hex edits, etc.

Originally posted by Lespna1
You said "Easy to get messed up looking 3-UP moon will make others send after you goons." How were they messed up? I copied the tiles from the berries on Lunar magic and just reversed them. They weren't supposed to be moon anymore really, but we were limited in what we could use. Was it the gray background? I couldn't really think of anyway to fix that or make it look better.

If you want something that gives you 3 lives, just use the standard moon graphics, which would look better than this:


Originally posted by Lespna1
Did you get the moons right away w/out looking it up in Lunar Magic? b/c you had to get a P-switch to get them and then go up and there was a jumping football player blocking you, but maybe I put a few too many. I didn't think they were that easy to get, and that was assuming it was the first time you played the level so it would take you a few times to get them.

The player shouldn't have to look anything up in Lunar Magic. And the moons should be just like they are in the regular SMW, really hard to get, rare, and not bunched together.

Why would Mario need 18 lives?

Originally posted by Lespna
Should I have taken away the green berries? b/c I wanted you to get them or you would be close to running out of time at the end if you didn't have Yoshi. that was the whole point of them.

They were fine, but Yoshi isn't available until that place with the water and rolling balls, unless I jumped over the wall of concrete blocks before that area. And Mario and Yoshi could enter the pipe that takes you back to get green berries over and over again.

Originally posted by Lespna1
Also, how did you almost get stuck w/Yoshi? that's like implying you got there w/out getting the P-switch,(the blocks would have turned into coins) so I don't see how you could get stuck. There was a pipe on the bottom so you could just do that part over.

Well, a player could get past the trail of coins that turned into blocks but not get to the blocks that turned into coins in time, and fall here without Yoshi.

They wouldn't be able to get out of there if they didn't have Yoshi.

Originally posted by Lespna1
Also, I've looked at some other people's games in the hacks and in the contest. Well, maybe I just have to play more, and agree the last part was kind of boring, but that was the point. I didn't do it on purpose, but it was supposed to be Vanilla Dome so how could I have made it better and more fun? I wasn't trying to make it too hard or boring; just more interesting.

A long slow autoscroll is not interesting. A hack can be vanilla and still be fun. Vanilla only means you can only use what is in the regular game. When playing the other levels, I'm sure you can see how one can create a fun level and still be vanilla.


---------------------------------------------

The riddle, I did not do your level, as you never asked me to. Caracc said the link lead to a broken IPS, which I verifyed. I PM'd you to make sure FirePhoenix (Samus Aran) had a working IPS, as I didn't want anyone to be excluded from the contest for such a thing. Would you like me to do your level?

World Community Grid: Thread | Team
 
Yes I would.
And FP and did PM even befor this topic about the broken patch. I did upload a new one but he did never update the link in this post. :<

You can find it here: File bin link
I finished Hailstorm's Tumblerock Mountain. Here's the Word Doc.

Now for Castle Fan's Reznor's Passfort.
Then dragonphoenix29's Chronus Caverns.
Then Delmaru's Split Paths.
Then x1372's Curse of the Golden Mushroom.
Then anonimato's Bowser's Nightmare Factory 2.
Then The riddle's Black Hole.

World Community Grid: Thread | Team
 
Hey, thanks. I'm glad most of the flaws were minor. And yeah, I know the last message box wasn't that good, but it was late at night, and I was rushing to complete the level before the deadline. Besides, it shouldn't even matter since it's not part of the actual level.
Hey, Ultimaximus, Could you test out my level?

Caramel Cave

That would be pretty rad :)

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so yeah, hoho





www.youtube.com/gvirusg
www.dailymotion.com/G-Virusg
he ultimaximus?could you test my level?
it's called mountain grounds.please write a detailed review after that.and one thing;i know about the bad palletes.thank you.
I finished Castle Fan's Reznor's Passfort. Here's the Word Doc.

Now for dragonphoenix29's Chronus Caverns.
Then Delmaru's Split Paths.
Then x1372's Curse of the Golden Mushroom.
Then anonimato's Bowser's Nightmare Factory 2.
Then The riddle's Black Hole.
Then GVirusG's Caramel Cave.
Then pipefreak's Mountain Grounds.

World Community Grid: Thread | Team
 
Um... is the order of judging random or has a list been made? I'm getting worried (as many of us seem to be) that mine has been skipped for whatever reason. So if there is a list, could you post it so I know when to look the results for my level? Thanks.

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Userbar

View my YouTube channel here!
View my website here!
I'm not a judge. I'm simply providing feedback on people's entries that asked.

World Community Grid: Thread | Team
 
Ok, I might be a tad late on this then, but can I have feedback on mine if it's been judged?

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Userbar

View my YouTube channel here!
View my website here!
Your level has not been played by me as you never asked, so I'll play it when I get to it on the list.

I finished dragonphoenix29's Chronus Caverns. Here's the Word Doc.

Now for Delmaru's Split Paths.
Then x1372's Curse of the Golden Mushroom.
Then anonimato's Bowser's Nightmare Factory 2.
Then The riddle's Black Hole.
Then GVirusG's Caramel Cave.
Then pipefreak's Mountain Grounds.
Then I8Strudel's 3 Trials.

World Community Grid: Thread | Team
 
Are the winners going to be announced today, since FP said the judges deadline was extended to today.

I really want to know how I did... as well as if I even won a trophy...

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I wonder what a HFD opcode would do in ASM...
Okay here's the deal. I'm simply not done judging and I know a few other judges aren't either. With myself, Spring Break happened and I became lazy as hell, I think i judged 3 levels. I'm really sorry that the deadline keeps getting extended. I'm more than halfway done in total, whenever I get done, I'll be done. I promise it will be by the end of the month, I swear. Sorry once more and hopefully you all will understand.
Well, end of the month is a nice promise, but could yo aim for sooner? If you say end of the month at latest we all know that means you'll go azy and use it as a rubbery deadline rather than a last resort.

I understand if you're busy, but if you're lazy, set a closer deadline.

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I made a standalone game once, look for Seabug Stampede on Google Play.
Yes, i love lots of sprites.
Reason: That section was supossed to be one of the final parts of the final level of one of my hack.

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i just lurk sometimes
No! I don't understand!
Meh, it's okay. I don't care... at least we have contests.


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How To Design a Good Overworld
I finished Delmaru's Split Paths. Here's the Word Doc.

Now for x1372's Curse of the Golden Mushroom.
Then anonimato's Bowser's Nightmare Factory 2.
Then The riddle's Black Hole.
Then GVirusG's Caramel Cave.
Then pipefreak's Mountain Grounds.
Then I8Strudel's 3 Trials.

World Community Grid: Thread | Team
 
Hey, Ultimaximus, would you mind doing mine? "A Castle" Just remember that it has six exits- A goal post, a ? orb, a key/keyhole, Big Boo, Lemmy, and Bowser.
*sees his word doc*
Really my level was THAT bad?

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i just lurk sometimes
It was a good level. It just had a lot of flaws. With the exception of lots of sprites and low time limit, none of the flaws were really game-breaking.

World Community Grid: Thread | Team
 
Pages: « 1 2 3 4 5 6 7 8 9 10 11 » Link - Thread Closed
Forum Index - Sunken Ghost Ship - Old Contests & Events - Vanilla Level Design 2009: Discussion

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