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Metroid Health Patch Release
Forum Index - SMW Hacking - Resource & Tool Releases - Metroid Health Patch Release
Pages: « 1 2 »
Umm, sorry for the bump, but is there anyway you could make it to where...

#1: If Mario were to hit a Podoboo (fireball that jumps from lava), he were to go strait down into the lava...

AND

#2: If a Thwomp were to land on Mario he would get busted back twice as far... and if it were to land near him (only if Mario is on the tile next to it) it would just bounce him back.

If that is too much trouble, then just say so... otherwise, I'm just asking. Thankyou for reading.
That might be something that would have to be coded into a custom sprite. There is a disassemble of the podobo and thwomp in the custom sprite section.

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I've removed my NoFades patch until I can find the brightness code for Star Road warps.

Extras



I should have something witty to put here (even if it's just to update dated info), shouldn't I?

Advertising Space

Another question.
Is the status bar editor after using this? Again, I'd do it myself, but I'm not at an actual PC and mine still needs repairs.

Are you asking if the status bar editor is usable after this?

It should be. It was with the original health patch. Try it out (make a backup, of course).

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I've removed my NoFades patch until I can find the brightness code for Star Road warps.
Very nice work. I have one question though.

How would you code this to make it so you start with fire flower and keep it when hit?

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Your layout has been removed.
Dude that sounds pretty awesome. *downloads*

I honestly don't remember how long I've been waiting for this. I'm still waiting for somebody to make a Sonic the Hedgehog-like damage system...but oh well. I know how to do it, so I guess I'll stop being lazy, and get to work.

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Your layout has been removed.
@fireyblaze42: You can do that by hacking into the status bar routine and put this code there:

LDA #$03
STA $19

That way the code will always be run, so Mario will always have a fire flower no matter how many times he gets hit.
Originally posted by IceBlock
@fireyblaze42: You can do that by hacking into the status bar routine and put this code there:

LDA #$03
STA $19

That way the code will always be run, so Mario will always have a fire flower no matter how many times he gets hit.

Hmmm. I thought it would have something to do with the Custom HP part of it. Anyway, I couldn't find the right place to put the code, but I experimented alot and found out how. As you can guess, I'm not that great with ASM. Thank you anyway.

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Your layout has been removed.
Actually, it's very simple to do. Just find these lines (lines 243 and 281, press control G and type the line numbers):

LDA #$01
STA !Powerup ; Start big

Change the LDA #$01 to LDA #$03

LDA #$01
STA !Powerup

Again change LDA #$01 to LDA #$03
Everything important is commented on in the ASM file to the left of the code. If you want to change something, just read the comments and find what you want to change and change it.

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I've removed my NoFades patch until I can find the brightness code for Star Road warps.
This is pretty awesome, and I like how different things can hurt Mario differently.

Originally posted by Obvious level 105 edit
I'm still waiting for somebody to make a Sonic the Hedgehog-like damage system...

I'm pretty sure Delmaru already has one made for his hack.

EDIT: Whoops, 1000th post. I meant to make a thread for that. =\

This is a thing that's happening, now. Achievements in old video games.
Thank you for the layout, Erik557.
[19:24:05] <~Impetus> i only got staff because i own # and BotServ on irc
If not for respect, but dramatic effect, take on the face of Guy Fawkes.
Not really, it's a Patch that KilloZapit had made for Octillery, then Octillery gave it to me. I'd ask either of them (Octillery is Raibys)

BTW Giga, that hack is long gone.

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Hey, it wouldn't be impossible to make a .asm assigning how much damage each SMW sprite should do, would it?

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Your layout has been removed.
Wouldn't you have to code the damage value into each sprite instead?

This is a thing that's happening, now. Achievements in old video games.
Thank you for the layout, Erik557.
[19:24:05] <~Impetus> i only got staff because i own # and BotServ on irc
If not for respect, but dramatic effect, take on the face of Guy Fawkes.
Well, I suppose you would simply hijack the hurt routine to subtract X many points depending on a table that corresponds to the sprite number you just came in contact with (there is a way to find that out, I think.) and then subtract the HP accordingly. It wouldn't be REALLY hard, but finding the collision would be a total pain.
I hijack the hurt routine in the patch, so you'd have to create a table and routine in another patch and JSL to it in the hurt code that's in the health patch. It would take a lot of work that I don't feel like getting drowned in at the moment, but it would be possible.

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I've removed my NoFades patch until I can find the brightness code for Star Road warps.
Pages: « 1 2 »
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