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MushROMs: An (unfinished) editor for Super Mario All-Stars
Forum Index - Sunken Ghost Ship - Forum Graveyard - Super Mario All-Stars - MushROMs: An (unfinished) editor for Super Mario All-Stars
Pages: « 1 215 16 17 18 » Thread Closed
Originally posted by mariofan5000
Can you please send me the palette files, please... I need them so much.


Such ridiculous posting, why would you need palette files if they came from various SNES emulators or other tools.
I have them, but what do you need them for?
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Interested in MushROMs? View its progress, source code, and make contributions here.

Originally posted by spel werdz rite
I have them, but what do you need them for?

I need them for GFX hacking, so I won't have any problems with it.
Awesome! This might become the next Lunar Magic. Forgive me for a noob question, but it works with SMAS+World, right? (I think I read that...)

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Re-registered as Roadsguy.
Okay.

Might I suggest directly choosing which game you want to edit upon loading a ROM? (Or is it going to be this way?) "Global" stuff like the title screen, Nintendo Presents thingy, and the piracy message would be accessible from either game selection.

EDIT: End of '09? Man!

SpongeBob Narrator: TWO AND A HALF YEARS LATER...

.....

Another EDIT: Man, this should be a sticky like SMASH DIZ!

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Re-registered as Roadsguy.
Originally posted by Roads1
Another EDIT: Man, this should be a sticky like SMASH DIZ!

I'd prefer closing it. The last valid update was four months ago, and this one is getting annoyingly many bumps.
SWR, PM a staff member if you've got anything useful to add.

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<blm> zsnes users are the flatearthers of emulation
Pages: « 1 215 16 17 18 » Thread Closed
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