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Tip: You can insert custom sprites on the overworld by using Overworld SpriteTool.Not logged in.
Official Tool/Sprite/Etc. Help Thread
Forum Index - SMW Hacking - SMW Hacking Help - Official Tool/Sprite/Etc. Help Thread
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Can someone walk me through on how to use the rain cluster sprite, last time i tried doing it, the graphics for the rain would break and start showing random stuff

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My new rom hack!
Name:Super Mario Endless World
World 1: 100%
World 2: 60%
World 3: 2%
World 4: 2%
World 5: 2%
World 6: 2%
World 7: 2%
World 8: 2%

Trying to insert the set pal version of imamelia's YI-Style Shy Guy with Pixi v1.2.12 and this happens. The only thing I modified about the cfg is the graphics page to use and this happened from the get-go.

Edit: Here's this too if that helps, like I said I didn't touch this part.


Edit2: You know what? I'm just gonna disable Meimei, something honestly seems bugged about it. I tried to insert the Snifit sprite found on this site beforehand and the first attempt had this same result as well. I'll just have to be more cautious.
Layout by RanAS, modified by yours truly.

I'm having problems modifying a custom sprite. All I am trying to do is create 2-square and 3-square wide Falling Platforms. I have managed to make the sprites appear correctly but you can still walk an invisible section of the platform to the right side of the sprite.

I am trying to get a better understanding of ASM, so any knowledge would be very helpful.
Hello! Why does the level 11A have one color ground blocks, but my custom level which I made out of level 87, and set to have the background of 11A, has a different color?


Originally posted by HappyDementor67
Hello! Why does the level 11A have one color ground blocks, but my custom level which I made out of level 87, and set to have the background of 11A, has a different color?

If you open the palette editor (#lm{pal} button), you'll see this:



The "FG Palette" dropdown will change the color of the ground. Level 11A uses FG Palette 1, so just change the dropdown to that.
You'll also have to change the actual ground graphics too if you haven't already. You can do that in the #lm{gfxby}, by changing the FG/BG GFX set to one of the "underground" tilesets.

Professional frame-by-frame time wizard. YouTube - Twitter - SMW Glitch List - SMW Randomizer
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Forum Index - SMW Hacking - SMW Hacking Help - Official Tool/Sprite/Etc. Help Thread

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