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Find the Removal Reasons!
Forum Index - Donut Plains - General Discussion - Forum Games - Find the Removal Reasons!
Pages: « 1 2 »
Okay. In this game, I'll post a screenie of a level, and you have to find all removal reasons.
The first one to find ALL reasons wins the round.

Note it is the FULL level.

If you want to send me screenie, PM it me. Maybe it will come here.


ROUND 1

EDIT: Whoops, I accidentally left something selected :/ THIS IS NOT A BAD PALETTE.

Go.

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Your layout has been removed.
Too many moons make it unreasonable...and...uh...no level exit?
Too many moons, no exit, too easy (no enemies), flat and boring.

World Community Grid: Thread | Team
 
Too many moons, no exit, too easy, flat, boring and no info on what to do or how to get all moons.

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Look at this 8 year-old layout that I should probably update.
Moonymoonymoons, too easy, no exit, flat and boring, no enemies, blatant edit (same background + palette), and worst of all, IT'S A JPEG AAAAAAA
fuck yeah meowingtons
The Eggs of Saear | #extreme | Spade's Gallery of Visual Arts | PM me | My YouTube channel | xkcd | Dinosaur Comics
You're all wrong! It obviously lacks strudel! (though the moons might be a problem...)

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Userbar

View my YouTube channel here!
View my website here!
Originally posted by Ultimaximus
Too many moons, no exit, too easy (no enemies), flat and boring.


All right , although only Moons and no exit would be mentioned, but meh.

Demonsul: 1

NEXT ROUND!





WHERE'S YOU GOD NOW?

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Your layout has been removed.
Cement block overuse, bad BG palette, baby Yoshi causes graphical glitches, danger at level entry, bullet bill generator without the shooter tile, slight blue Koopa spammery, no way to exit level without dying, possible sprite memory issues. And if that pipe is exit enabled, endless bonus game fail.

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My YouTube channel
Get the official ASMT resource pack here!

Originally posted by yoshicookiezeus
Cement block overuse, bad BG palette, baby Yoshi causes graphical glitches, danger at level entry, bullet bill generator without the shooter tile, slight blue Koopa spammery, no way to exit level without dying. And if that pipe is exit enabled, endless bonus game fail.

:O

Ack, I need not post.
One is wrong. And yes, the pipe is exit-enabled.

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Your layout has been removed.
Originally posted by Superyoshi
One is wrong.

The sprite memory issues? I was too lazy to recreate the level for myself and tried, so I was just guessing...

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My YouTube channel
Get the official ASMT resource pack here!

Originally posted by yoshicookiezeus
Cement block overuse, bad BG palette, baby Yoshi causes graphical glitches, danger at level entry, bullet bill generator without the shooter tile, slight blue Koopa spammery, no way to exit level without dying, possible sprite memory issues. And if that pipe is exit enabled, endless bonus game fail.



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News:
1: FOUR YEARS WITH SMWC! THANK YOU SO MUCH GUYS!
2: Jubeat Saucer is coming! It's a great game in the series
SMW:
- Super Mega Mario World. Current level in progress: World 3 LVL 5
- STILL Doing a Let's Play on Facebook
SMK: Getting started. No data available
DDR: Files and installer are Here. Link to blog is HERE. Pack 8: The SMASHING PACK. PM me if you want to put recommended Super Smash Brothers Brawl songs so I could put into my list (NOTE: 1 character per song (I only have Mario, Marth and Yoshi done) so I have like over 30 more songs to go). Next song: A song from Snake
Oh... I didn't notice those weren't generators... Oh well:
Originally posted by me
Cement block overuse, bad BG palette, baby Yoshi causes graphical glitches, danger at level entry, slight blue Koopa spammery, no way to exit level without dying, possible sprite memory issues. And if that pipe is exit enabled, endless bonus game fail.


--------------------
My YouTube channel
Get the official ASMT resource pack here!

Originally posted by yoshicookiezeus
Cement block overuse, bad BG palette, baby Yoshi causes graphical glitches, danger at level entry, slight blue Koopa spammery, no way to exit level without dying, possible sprite memory issues. And if that pipe is exit enabled, endless bonus game fail.


You is a winner.

yoshicookiezeus: 1
Demonsul: 1


Next pic:


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Your layout has been removed.
Probable sprite memory issues, Mario walking into screen edge after beating the level, exaggarated difficulty (wall running triangle + three bullet launchers + turn block bridge), invisible Yoshi if you reenter level with him, death if you walk uphill into second turn block bridge (?). Also, I can't see this from the picture, but depending on the tile under the wall triangle, it might not be working. And if you call not editing the palette a blatant level edit, that too.

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My YouTube channel
Get the official ASMT resource pack here!

Bad sprites location, cutoffnes man, kaizo cannons.

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they say... i forgot
Kazio Bullet bill Launcher
Walking on wall ending
Glitch on 2nd turnblock bridge
(Post could be too high/low for tape)

7a)

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News:
1: FOUR YEARS WITH SMWC! THANK YOU SO MUCH GUYS!
2: Jubeat Saucer is coming! It's a great game in the series
SMW:
- Super Mega Mario World. Current level in progress: World 3 LVL 5
- STILL Doing a Let's Play on Facebook
SMK: Getting started. No data available
DDR: Files and installer are Here. Link to blog is HERE. Pack 8: The SMASHING PACK. PM me if you want to put recommended Super Smash Brothers Brawl songs so I could put into my list (NOTE: 1 character per song (I only have Mario, Marth and Yoshi done) so I have like over 30 more songs to go). Next song: A song from Snake
Originally posted by yoshicookiezeus
Probable sprite memory issues, Mario walking into screen edge after beating the level, exaggarated difficulty (wall running triangle + three bullet launchers + turn block bridge), invisible Yoshi if you reenter level with him, death if you walk uphill into second turn block bridge (?). Also, I can't see this from the picture, but depending on the tile under the wall triangle, it might not be working. And if you call not editing the palette a blatant level edit, that too.

^THIS^
Originally posted by banzailauncherblock
Originally posted by yoshicookiezeus
Probable sprite memory issues, Mario walking into screen edge after beating the level, exaggarated difficulty (wall running triangle + three bullet launchers + turn block bridge), invisible Yoshi if you reenter level with him, death if you walk uphill into second turn block bridge (?). Also, I can't see this from the picture, but depending on the tile under the wall triangle, it might not be working. And if you call not editing the palette a blatant level edit, that too.

^THIS^


I 3rd that.

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Look at this 8 year-old layout that I should probably update.
Originally posted by PenangBenny
Originally posted by banzailauncherblock
Originally posted by yoshicookiezeus
Probable sprite memory issues, Mario walking into screen edge after beating the level, exaggarated difficulty (wall running triangle + three bullet launchers + turn block bridge), invisible Yoshi if you reenter level with him, death if you walk uphill into second turn block bridge (?). Also, I can't see this from the picture, but depending on the tile under the wall triangle, it might not be working. And if you call not editing the palette a blatant level edit, that too.

^THIS^


I 3rd that.


4th that, next pic please!


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Pages: « 1 2 »
Forum Index - Donut Plains - General Discussion - Forum Games - Find the Removal Reasons!

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