Originally posted by Luigi-San
Change the palette of the background of the level in the screenshot of Mario riding Lakitu's cloud. It's somewhat ugly\eye-searing the way it is now.
Hmm. You're the first to say something about it. I'd like the colors to match the overworld's. What palette colors do you suggest?
I'll also take this opportunity to list all known bugs.
All screen colors don't fade upon completion of the level.
I know how to fix this, fade fix pitch but I'm reluctant to using it. I've had bad experiences using patches on modified games and even if there's no immediate problem, I'm paranoid enough to where I'd want to replay the entire game to check and I've already beaten the game more times than I care to count. This is something I may eventually do if bothered enough.
Note blocks glitch in 'Showdown'.
Again, I know how to fix it but I don't care for either of the choices. I don't want to redesign that part of the level without the note blocks because I like that segment. And I don't want to remove the eeries and fishin boo either. I consider this a minor error just like the first.
Enemies sometimes moon walk when using memory 00 in a level.
I have no idea what causes this. It only happens in certain levels and if I change the memory setting in that level, it'll stop but happen in another level with 00 that wasn't doing it before. Originally I assumed that it was a glitch caused by addmusic, sprite tool or block tool but I have an old version of my hack before I used any outside tools and it still occurs. The smc I used to start the hack was verified clean by the "Clean ROM Verifier" too. This bug doesn't really bother me, I'm just curious to why it happens.
Out of the 17 levels in the hack, I think that's pretty good.