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Mario's Mushroom Quest, take 2

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Okay, I already had a thread for this, but it's been so long since anybody's posted in it, including me, that I thought it might be best to make a new one.

I have a demo of my hack, titled "Mario's Mushroom Quest", semi-ready for submission. I still have to do the following, in order:

1) edit the title screen and moves (I edited GFX29, but unfortunately, in doing so, I created glitched graphics on the overworld, and I don't know which tiles I should change back);
2) insert custom music (I am definitely short of my requirement by several songs, but I'll make do);
3) and of course, make a patch and get some beta testers! (I'd be on beta 3 now. Several people have offered to beta-test for me...sorry guys, I don't remember who all of you were, but as soon as I get the first two things on my list resolved, you're welcome to test my demo.)

Here are some screenshots:



This is one of the earliest phases (I usually don't call them levels) in the game.



Here's an athletic forest stage from the second world (or level, depending on your terminology).



Another forest stage from world 2 (obviously). I drew the graphics for those Movement Blocks myself.



This is what the second world map looks like when every phase has been completed.



Moving on to world 3, here we have a picture of the first...



...and third stages.



A view of the third world map as seen from 3-4.



Finally (quite literally; this is the last stage in the demo), a picture of the puzzle-esque third castle.




Any comments, questions, or helpful advice?

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I'm working on a hack! Check it out here. Progress: 64/95 levels.
I'm liking the look of this. The screenshots look promising, and I do not see any errors. However, I myself think that the forest submap looks extremely like the orginal Forest of Illusion. You might want to change it a bit. Otherwise, looks good.
I like the custom status bar that you have implemented, and the levels themselves look pretty good. Although the Fg and BG palettes in the 6th screenshot don't look that nice together.
Looks pretty good to me so far. You should proably change the pallet on the 3rd stage screenshot though. You should also modify the forest map a little more. Its too close to the original.

Other than that everything is fine.
Hey, if you ever need help with beta testing or need some nice custom Overworld graphics, I'm still here :D
Follow me on Hermitscape for random bits of game design talk and pixel art, or even request something for me to draw.
Latest Post: Wayra Devpost #2: "A Little New"
Thanks, Dimentio. You may certainly beta-test it if you wish (it's in the File Bin, "imameliabeta3"). I haven't inserted any custom music or title screen movement yet and I forgot to edit the boss rooms (well, and there are two errors early on that Mario90 found that are still preset in beta 3, although I fxed them in my ROM).

Actually, though, I'm not sure when I'll submit the demo. I'm really having writer's block with my custom athletic theme, and I don't want to submit the hack until it contains at least two songs that I composed. Also, I'm working on the beginning stages of my BIG hack, Plum's Worlds of Chaos, which is far more important than this one.

Still, though, anybody who wants to beta-test, either for bugs or for playability, is welcome to. (I'm certainly open for custom music suggestions, too...)


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I'm working on a hack! Check it out here. Progress: 64/95 levels.


Here is another overworld screenshot.

I suppose I could explain a bit about the different worlds/levels. These are the themes:

World 1: grass
World 2: forest
World 3: water
World 4: underground
World 5: pipe, sort of a potpourri
World 6: ice
World 7: grassy, but with a mixture of different themes
World 8: Bowser's world, with lots of clichéd lava and darkness
World 9: The equivalent of Star World. I won't state its name here and give away the surprise.
World 10: Special World. Expect some very unique and quirky stages here.

There are also two semi-worlds that you can find by way of secret exits. These are slightly more difficult then their surroundings, but playing through these will let you skip over other stages on the map.

I didn't use any ExGFX for the overworld, although I did make a custom palette for the ice world.

As I said, I'm afraid I may not finish this hack because I'm working on another one. However, I will definitely submit the demo. I'm so close to having that custom athletic theme finished; it only has one error...! I'd now be on my fourth beta, and I obviously haven't uploaded that yet.

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I'm working on a hack! Check it out here. Progress: 64/95 levels.
Yet another bump...but this one's important. I have a new beta out! The download link is http://www.sendspace.com/file/3xuy3t, if anyone is interested in beta-testing.

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I'm working on a hack! Check it out here. Progress: 64/95 levels.
Originally posted by imamelia
Yet another bump...but this one's important. I have a new beta out! The download link is http://www.sendspace.com/file/3xuy3t, if anyone is interested in beta-testing.


I can beta tesi it later today if you want. :)
Sure. Go ahead.

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I'm working on a hack! Check it out here. Progress: 64/95 levels.
The demo is almost ready, but unfortunately, I still have several problems that I can't seem to fix. The random overworld animation and the glitched graphics in Demi's boss battle are the two definite ones. I also haven't found out if what I did to make the background in 2-S1 (level 10), the last pipe in 2-3 (level C), and the title screen not mess up. If anybody would like to help me and find out what the problem is, here is the link to the IPS file. I would appreciate that.

Also, Dimentio and Luigi-San, you guys may still beta-test if you want.

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I'm working on a hack! Check it out here. Progress: 64/95 levels.

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