These are the addressses you have to change
from the ROM MAP)
Address| SNES |Length|Type |Description
080C5 |$00:FEC5 |1 byte|Misc.|Signed Initial fireball Y speed
121D4 |$02:9FD4 |1 byte|Misc.|Signed Initial Fireball Y Speed #2
(below is from the all.log)
12199 |02:9F99 |apparantly 10 bytes|data table|used for fireball y speed, copied from all.log:
Code
CODE_029FF9: B9 99 9F LDA.W DATA_029F99,Y
CODE_029FFC: 9D 3D 17 STA.W RAM_ExSprSpeedY,X
RAM_ExSprSpeedY is any extended sprites' y speeds.
You know, it would be cool if someone made a sword sprite(s) and released it to the public. That would help a lot of people........ Now that I think about it, that would be perfect for C3! (Not that I could program a sword sprite)