Language…
20 users online: crocodileman94, DanMario24YT, Domokun007, GamesInTweed, Green, GRIMMKIN, Heitor Porfirio, iRhyiku, Knetog, LightAligns, Maw, Nayfal, ocked, PMH, RZRider, SMW Magic, test212, TheXander, VSmario90, yoshiatom - Guests: 308 - Bots: 328
Users: 64,795 (2,374 active)
Latest user: mathew

SMB3 Powerdown

You need to switch around the LDA and STA at the end. Right now you are writing $#29 to $1df9.

It should be:

Code
to_super:               ;\ 
          lda #$01      ; |else {
          sta $19       ; |set Mario to super ($01)
          lda #$29      ; |this is the instruction we removed to put the JSL
	  lda #$0C      ; |SMB3 powerdown sound
	  sta $1DF9	; |set to bank 1DF9
          rtl           ;/ return }

Get rid of the LDA #$29 also.
I've removed my NoFades patch until I can find the brightness code for Star Road warps.
Thanks a lot man, i finally got my first tiny piece of ASM working!
EDIT: How would I make a puff of smoke appear?

My YouTube Channel
To get the smoke animation, you'd have to write in extra code to make Mario disappear and have smoke puff in his location.

Also, you need the LDA #$29, so you want to move your sound code before it, like this.

LDA #$0C
STA $1DF9
LDA #$29
RTL
I've removed my NoFades patch until I can find the brightness code for Star Road warps.
I tried this:
Code
          lda #$01      ; |else {
          sta $19       ; |set Mario to super ($01)
	  lda #$0C      ; |SMB3 powerdown sound
	  sta $1DF9	; |set to bank 1DF9
	  lda $1656,y   ; |Make Mario
	  ora #%10000000; |disappear
	  sta $1656,y	; |in a puff of smoke
	  lda #$29      ; |not sure
          rtl           ;/ return }


But it crashes the game.

My YouTube Channel
Um. That RAM address is for sprites, but I have good news. The smoke animation is handled by a JSL, so it was really easy to add to the code! This patch acts exactly like the powerdown from SMB 3.
I've removed my NoFades patch until I can find the brightness code for Star Road warps.
Is it the SMB. 3 NES or SNES because I tested it out and compared it to the SNES and the only time he turns is a puff smoke is when turning into the statue. The SMB.3 Powerdown is Mario blinks while shrinking and when Mario has a powerup and gets hurt, he pauses and flashes at the same time.


My YouTube Channel

Baby Luigi in YI (out)

SMAS SMB3 Styled SMW GFX (WIP)

Current Project
This is SMB3 NES's powerdown, for some reason I always liked that one better than the SMAS version.

My YouTube Channel
I would like to have or create the one from SMB.3 All-Stars. Is their a patch created already?
Originally posted by 1524
Um. That RAM address is for sprites, but I have good news. The smoke animation is handled by a JSL, so it was really easy to add to the code! This patch acts exactly like the powerdown from SMB 3.

i know i am super late but does it work when/after modifying the game?