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Xkas Problem



Why?
Something about DOS and 8 character filenames...
Move it to C:\Xkas and it should work.
I suggest not using revXIt's not simple. All you have to do is:
1. Get a command promt.
2. And type in "xkas (name).asm (rom name).smc" push enter.
Or
1. Create a .txt file.
2. type in:
xkas (name).asm (rom name).smc
@pause
(@pause for fixing bugs or something)
3. Save it as .bat file
4. Click on it, and make sure that xkas, the asm file, and the rom is in the same folder, it should work. Make sure that the rom name has no spaces.


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=/
Sounds like you don't have Xkas in that directory...
Or perhaps you should do Xkas.exe instead of Xkas. Not sure.
My blog. I could post stuff now and then

My Assembly for the SNES tutorial (it's actually finished now!)
What I meant is to move the Xkas patching files and the ROM to C:/Xkas (create the directory if it doesn't exist) and patch your ROM there.
Originally posted by MessageBlock
What I meant is to move the Xkas patching files and the ROM to C:/Xkas (create the directory if it doesn't exist) and patch your ROM there.


I don't get it. =/
It should simply be a matter of creating a folder (called 'Xkas'), placing all of the files from the Xkas ZIP into the folder, and then throw your ROM and ASM file into the folder. After that, simply typing

xkas filename.asm romname.smc

should do the trick. If it still doesn't work for you, then I am lost.
You're totally lost, because that still didn't work.
smwcentral iconWhy don't you use Xkas Simple by Aika? It works for me. Use the Xkas_Inserter file. On the line saying "Choice:", press 1 and "Enter" to select the rom. Type in the name of the rom only. (make sure both the rom and xkas file is in the same folder) It goes to the line saying "Choice" again. Press 2 and type in the xkas file's name only. It goes to the line saying "Choice". Press 3 and let the batch file do the rest.
You know, it would be cool if someone made a sword sprite(s) and released it to the public. That would help a lot of people........ Now that I think about it, that would be perfect for C3! (Not that I could program a sword sprite)