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Tip: If you give a Muncher tile custom graphics, it will still act like a coin when a silver P-switch is active, whether it looks like a coin or not. ExAnimation solves this problem.
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Number of screens in a level
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Hey, I am trying to make a level for my rom hack that is completely vanilla. When I go to the mario head and change the amount of screens in the level and hit ok, if I don't save and go back to it than it's what I changed it to. However, if I do save, than it resets to the value it had before. Any help would be appreciated.

Why not go to my Youtube channel?

If you have a sprite or block in a certain screen, it won't cut that screen out. You have to make sure the screens you want to cut out are completely empty.
fuck yeah meowingtons
The Eggs of Saear | #extreme | Spade's Gallery of Visual Arts | PM me | My YouTube channel | xkcd | Dinosaur Comics
Oh ok, thanks so much.

Why not go to my Youtube channel?

Listen to Spade: he is correct.

Tip: don't touch that "Number of Screens Button" unless it's a problem. Most of the time, it'll follow how many objects or sprites you have on the farthest screen. Note: "frathest", meaning "highest number in hex".
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If this is REALLY getting on your nerves, I'm fairly sure that there is an option in LM labeled "auto adjust screen limit" or such. Uncheck that one to get rid of your problem. I just highly recommend that you don't uncheck that, because you can lose important data if you forget to properly adjust the screen limit.

When you use binary as a level, nobody knows what level you are! *laughs manically*

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