Is there a way to fix a Rex's head by making it straight on top of it's body without the displacement?CP_foothills has been canned. Therefore, this space is once again blank.
It should be a simple matter of changing the horizontal tile displacement. If you change x1984C from [FC 00 FC 00 FE] to [00 00 00 00 00] and x19858 from [04 00 04 00 02] to [00 00 00 00 00], that should do it.
Thanks! And BTW, it's for turning Rex into Stretch from YI. CP_foothills has been canned. Therefore, this space is once again blank.
That's the tall Shy Guy, right? I've seen hacks in the past that tried to use him and didn't correct the horizontal displacement, and that didn't look so great, so good call on that.
Thanks again. But now is there a way to stop the top of the Rex's head from moving up and down 1 pixel while it's walking?CP_foothills has been canned. Therefore, this space is once again blank.
Doesn't SpriteTool have a disassembly of Rex? I know I've been fooling with his code. It'd be a lot easier than using the Rex that's coded into the game.
Meh... I just have more experience with ASM than making custom sprites. :\CP_foothills has been canned. Therefore, this space is once again blank.
You should be able to fix the head moving up and down by changing x19864 from F1 to F0. But yeah, you might find a custom Stretch sprite more useful. Here, I'll just modify the displacements on my Green Rex sprite...