Long time no see.
When the forums were being renovated and such, i decided to go try out sone snes games ive never played before. I got lotsa ideas from these games, so i'm deciding to implement these into the hack.
Namely, i'm deciding to give the hack a more RPG-ish style. It will still be platformer of course, just with RPG elements. For example, powerups will be collected once, and will stay with you forever. You can switch in the pause menu, etc. Similar to A Link to the Past. Speaking of a pause menu, I'm deciding on implementing one. I was gonna make it on the sprite layer, but i decided a layer 3 one would be alot c00ler :>
I still need to program it (and frankly, i have no idea how i'll go about doing it), but here's a mockup:
The background inside the boxes will be black, and there will be moar items there. Also, you won't be able to see the powerups you haven't found. Also, powerups wont go in the item box anymore, only items will. The current powerup will be shown in the before-useless Powerup Display
The "other" will have miscellaneous stuff. (I also have to somehow DMA this to layer 3 like the status bar. Right now i have it inserted as an image)
I'd also like to say that i ported the rom yet again. This time it was for optimization reasons, and also i wanted to try out some new character GFX routine. The character GFX are now DMA'd, 32x32, and each powerup uses 2 banks of charcter graphics (this is 8 pages in YY-CHR)(However, i dont think i'll ever use both banks. At most i'll probably use 1)
aaaaaaaaaaaaaaaaaaand that's about it