Yep, I'm also releasing something. It's by far not as awesome as some of the things I've already seen here, but it's better than nothing.
As some of you might know, I've been working on Chuckya since October. It became this. (In other words, complete shit.)
When Schwa decided to do dynamic spriting - he left a few weeks later though ;_; -, I became inspired - heh, who doesn't get inspired by Schwa? - and thought I'd make Chuckya dynamic too.
After all, he IS a 3D sprite ported over to SMW.
So why not? It can only give better effects.
With this, I was also able to add a good-looking turning routine.
To make him even more like in SM64, I decided to give him an effect like in SM64 - spawn 5 coins. However, that's really difficult to pull off, because of the sprite tile limits and eventual slowdown that may occur when doing this - I'm not counting FastROM and No Sprite Tile Limits that should be able to terminate both this slowdown and the disappearing tiles. Not everyone wants to have these patches installed so yeah.
So, I decided to make a blue rolling coin, just like in SM64. I think there would be plenty of uses for this, anyway.
And this is what it is now. (Focus on the Chuckya, not the stuff around it.)
Yes, I had to disable HDMA in this level, because it BRKs in SNES9x (bad code ), and the layer 3 status bar down there doesn't show up in SNES9x, so yeah. (In other news, don't expect a SNES9x-compatible demo of my hack.)
If you're interesting, you can download both sprites here. (As well as the readme, which should explain everything)
I've tested as much as I could, but there MAY be bugs in it, so will you please report them to me if you find any.
NOTE: READ THE README. (That's what they are made for, after all.) It's really important.
(Yeah, that was my C3 stuff. Disappointing, no?)
--------> Don't follow "Find Roy's Dignity", my hack. Because it's pretty outdated. <--------
As some of you might know, I've been working on Chuckya since October. It became this. (In other words, complete shit.)
When Schwa decided to do dynamic spriting - he left a few weeks later though ;_; -, I became inspired - heh, who doesn't get inspired by Schwa? - and thought I'd make Chuckya dynamic too.
After all, he IS a 3D sprite ported over to SMW.
So why not? It can only give better effects.
With this, I was also able to add a good-looking turning routine.
To make him even more like in SM64, I decided to give him an effect like in SM64 - spawn 5 coins. However, that's really difficult to pull off, because of the sprite tile limits and eventual slowdown that may occur when doing this - I'm not counting FastROM and No Sprite Tile Limits that should be able to terminate both this slowdown and the disappearing tiles. Not everyone wants to have these patches installed so yeah.
So, I decided to make a blue rolling coin, just like in SM64. I think there would be plenty of uses for this, anyway.
And this is what it is now. (Focus on the Chuckya, not the stuff around it.)
Yes, I had to disable HDMA in this level, because it BRKs in SNES9x (bad code ), and the layer 3 status bar down there doesn't show up in SNES9x, so yeah. (In other news, don't expect a SNES9x-compatible demo of my hack.)
If you're interesting, you can download both sprites here. (As well as the readme, which should explain everything)
I've tested as much as I could, but there MAY be bugs in it, so will you please report them to me if you find any.
NOTE: READ THE README. (That's what they are made for, after all.) It's really important.
(Yeah, that was my C3 stuff. Disappointing, no?)
--------> Don't follow "Find Roy's Dignity", my hack. Because it's pretty outdated. <--------