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Chuckya and Blue Coin

Yep, I'm also releasing something. It's by far not as awesome as some of the things I've already seen here, but it's better than nothing.

As some of you might know, I've been working on Chuckya since October. It became this. (In other words, complete shit.)

When Schwa decided to do dynamic spriting - he left a few weeks later though ;_; -, I became inspired - heh, who doesn't get inspired by Schwa? - and thought I'd make Chuckya dynamic too.
After all, he IS a 3D sprite ported over to SMW.
So why not? It can only give better effects.
With this, I was also able to add a good-looking turning routine.

To make him even more like in SM64, I decided to give him an effect like in SM64 - spawn 5 coins. However, that's really difficult to pull off, because of the sprite tile limits and eventual slowdown that may occur when doing this - I'm not counting FastROM and No Sprite Tile Limits that should be able to terminate both this slowdown and the disappearing tiles. Not everyone wants to have these patches installed so yeah.

So, I decided to make a blue rolling coin, just like in SM64. I think there would be plenty of uses for this, anyway.

And this is what it is now. (Focus on the Chuckya, not the stuff around it.)
Yes, I had to disable HDMA in this level, because it BRKs in SNES9x (bad code :P ), and the layer 3 status bar down there doesn't show up in SNES9x, so yeah. (In other news, don't expect a SNES9x-compatible demo of my hack.)

If you're interesting, you can download both sprites here. (As well as the readme, which should explain everything)

I've tested as much as I could, but there MAY be bugs in it, so will you please report them to me if you find any.

NOTE: READ THE README. (That's what they are made for, after all.) It's really important.

(Yeah, that was my C3 stuff. Disappointing, no?)
--------> Don't follow "Find Roy's Dignity", my hack. Because it's pretty outdated. <--------
This Chuckya is damn awesome,I like this 3D-ish graphics.
But I've no idea,in which hack/level you can use this sprite. :/
Anyways,keep it up. ^.^

F-Mario X News:C3 Thread Ahead!
By the way, I gaved up hacking SMW. I think I'll come back, but not yet. ~ X-King
I like the 3D-ness of the graphics, and though I probably won't ever need a sprite like that(If I even ever start hacking again, that is), It looks quite neat =D
I downloaded it. I hope it's good!
Very nice work ;)
meh
Very nice, but would it be possible to make him throw Mario just a bit farther? He doesn't seem all that dangerous at present...
Originally posted by Rameau's Nephew
Very nice, but would it be possible to make him throw Mario just a bit farther? He doesn't seem all that dangerous at present...


Adjust the X speed here.

Quote

LDA #$4F ; Otherwise, speed = $4F (right)
STA $7B ;
BRA CheckIfRet

FlyLeft LDA #$B0 ; \ Speed = $B0.
STA $7B ; /
BRA CheckIfRet


I'm not sure about side effects there, though. It's up to you.
--------> Don't follow "Find Roy's Dignity", my hack. Because it's pretty outdated. <--------
I dunno what happened but it keeps saying the ASM is assembled incorrectly and when I put it in TRASM it still said the same message.
I'm just wondering if I did something wrong. Still it looks like an awesome sprite!
Your layout has been removed.
Originally posted by silver0475
I dunno what happened but it keeps saying the ASM is assembled incorrectly and when I put it in TRASM it still said the same message.
I'm just wondering if I did something wrong. Still it looks like an awesome sprite!


No, it always does that. And I can't explain why. Just enter 'No', so it gets into your ROM. It can't do any harm.
--------> Don't follow "Find Roy's Dignity", my hack. Because it's pretty outdated. <--------
I inserted the GFX,but you can't see the sprite.
What's wrong?



Footer huh? I never knew posts had feet o_o

Current Hack = Doopliss Revenge
Wouldn't expect any less from you Roy ;)
Hahaha, that is amazing.
Wow.
IRC Quotes (March 20th update!)

/MKICK 4: Flantastic Puns
Originally posted by kirbydavy
I inserted the GFX,but you can't see the sprite.
What's wrong?




You inserted chuckya.cfg, right? (You don't need to insert either chuckya.asm or chuckya.bin, since they're automatically inserted with it)

If you did that... are you sure you have the correct sprite tile setting? Change it to $0E or so, just to make sure.
--------> Don't follow "Find Roy's Dignity", my hack. Because it's pretty outdated. <--------
Yes I inserted the cfg.
But yeah I inserted the ASM and .bin, does it not work if I do that?

How do you change the tile setting? Is it in the ASM?

Other than my problem, your chuckya is amazing!


Footer huh? I never knew posts had feet o_o

Current Hack = Doopliss Revenge
Roy - Chuckya is really cool. Much better than your beta version and as much like the 3D original version from SM64 as you can get in 2D game. Nice work

Originally posted by kirbydavy
Yes I inserted the cfg.
But yeah I inserted the ASM and .bin, does it not work if I do that?
How do you change the tile setting? Is it in the ASM?
Other than my problem, your chuckya is amazing!


Have you inserted the dsx.asm patch to your hack? This is a dynamic sprite and requires a special patch to work.


[?] Miscellaneous Helpful Hints
If I moderated your hack, there was apparently a 90 percent chance it was rejected.
Oh, I forgot to mention you need to unzip the .bin file too. No, you cannot delete it. It contains the GFX for Chuckya. The GFX get uploaded from the .bin, like it does with every dynamic sprite, so you need it. (Yeah, you also need dsx.asm btw.)

At least one person already got errors with that, so yeah. I'd reckon it's pretty important to mention.
--------> Don't follow "Find Roy's Dignity", my hack. Because it's pretty outdated. <--------