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Bumpty's One Level Adventure - C3 thread

First off, Download link
Then, original thread

Please note some screenshots are outdated.



















I was going to add custom music but, I didn't enough time for C3. sorry. But I hope you enjoy what I gave you.

Edit: HiyoCo3 made a video. Nice

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I will be playing this Zilly.
Check out my Youtube page
Taking a small break
About custom music, C3 lasts TWO days, and you can post it on day two.
Good fucking bye.
This was a fun hack to play, also it's pretty cute. :D
I made a video, watch it. :)

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Review:
This is pretty fun hack, not to short, not to long.
It's fun to play as Bumpty, well.. Fun, it's funny. And original too, I never saw a hack starring Bumpty, so a good idea in my opinion. A good palette choice in this one, I like the mix of different level styles, like a grassland switching to a ghost house. Very nice.

There aren't many changes in the graphics, only at the end of the level you notice Yoshi's Island graphics. The overworld is edited, but nothing special. So I won't rate the overworld.

To bad you didn't insert any custom music, you should of, and this hack would be way better then it is now.

Level: 8/10
Graphics: 5/10
Music: 0/10
C3 booth the 21st

So I approach whatever table is here, glance at the display, take an IPS patch from the basket, and redo the now extremely familiar patch-and-play process. This is my sixth patch today, and I also have six from yesterday.

I play, and I learn what happens to Bumpty.



Game Over! Bumpty falls to death between the munchers after the second star.

Without patience, I leave this booth and almost slip on the convention floor.

Hacking Super Mario World since 28 February 2009
SMWDISC
Very nice, except for what was mentioned above. Freakin munchers. I likeed moveing between levels. Everything is iced up. Awesome. Custom music would've been good though. i kept dieing on the forest part with the lakitu! Would it of even been possible to make bumpty bounce off of things? just wondering. Fun hack!
Well, that wasn't too bad. I like how you varied the level, and how you added a goal sphere at the end this time around. However, was it nessecary to has a bunch of high jumps that used invisible blocks? I'm not sure about you, but I hate when they are nessecary to progress in a level. Good job, though!
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