I implemented it to place blocks where you click on the screen. For some reason, the mouse was recorded slightly inaccurately, but the video still shows what I wanted it to. (I wish I could have finished a dynamic sprite mini-game with it in time, but whatever)
More developments on this coming soon...
Luigi-San Sushie
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Location: Clarence, NY
Heh, this is actually an amazing ASM hack. You don't need Lunar Magic anymore; you could edit the game while playing it! Now, what about music, doors, and enemies...
I got to see this in #serioushax. While I'm still not entirely sure about practical purposes for this, there is definitely potential for someone with a creative mind. It's almost like having a crude DS stylus. Very impressive, regardless.
Lets hope if someone uses that in their hack and submits it, it doesn't get rejected because you can design glitches, Kaizo levels, and Stacked and Floating Munchers.
This is awesome! You could make puzzles with this (Use the mouse to restructure the level so you can get the item). I assume the player 2 controller controls the mouse. Good work!
With this, the complexity of puzzles in SMW Hacks would be incredible! If this could be used on custom blocks, the possibilities would be endless...
This is going on my "Top Favorites of C3" imaginary list right away.
-------------------- Follow me on Hermitscape for random bits of game design talk and pixel art, or even request something for me to draw. Latest Post:Wayra Devpost #2: "A Little New"
Add a slow auto-walk, disable all of Mario's controls except for jumping, and have blocks that can't be removed by the cursor, and this could be the base for an awesome semi-puzzle hack.
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