Hi. Welcome to my misc. thread, where I talk about all of my other stuff which is far, far less exciting than Final Destination. Most of you have most likely already seen the stuff shown here, but that is alright. If you haven't, then I welcome your comments and feedback. Let's start.
Mario's Keytastrophe:
Yellow Melody (switch) Palace. The gravity here is strengthed. The floors below you can only be broken if crashed upon from a certain height. This is the escape theme song I made for this palace when it "crumbles". It is a remix of the main palace theme used elsewhere in the hack.
Synthsine Wastelands. I have coded special turn block bridges here which have different properties depending on the switch setting. Nothing too exciting, although it leads to some pretty cool puzzles. The sign Mario is in front of is also readable, although I did not show the contents of it in the screen. Here is the level's theme song.
And of course, you can check out an old video of a church level I made here.
That is all I have ready for Mario's Keytastrophe. I really hope I have more time to work on this after my university is done at the end of this month.
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Yoshi's Island: Forlorn Lands
(note: I realize some people wanted a demo of this. I do not have one ready. Sorry.)
Little taste of later on in 1-3.
Part of the first half of 1-5.
Second half of 1-5.
Beginning area of 1-6, my latest level.
And if you are not a frequent viewer of the YI section of the site, here is a video showing off 1-4, including a very brief sample of a new type of egg I am working on coding, the Ice Egg (seen at about 10 seconds in). Link.
Finally, I have an older video of a little sprite edit I did of the giant sewer ghost. Check it out if you haven't already.
That sums up Yoshi's Island: Forlorn Lands. Enjoy, and expect a one world demo very soon. Keep checking the YI hacking forum for updates!
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Music Ports:
I realize there are some of you who did not know me from the time I joined this site. Back in 2007 and early 2008, I was a very avid music porter - in fact, I created the first English port, which was Mushroom/Rose Way from SMRPG (there were a bunch of Japanese ports before mine existed). In total, I have ported close to 250 songs, although the first hundred or so were pretty bad. Nowadays, I do not port as much - not because I have no interest in it, but because I have learned to create MP3s and MIDIs by ear. Therefore, all of my recent ports have been created 100% by me, straight down to the data resequence.
Anyway, enough lecturing. I might as well show off some of my recently submitted ports, and MP3s which are in line for porting.
All of the TXTs for the SPCs are available for download, except Route 12, which I just did yesterday. Note that I refuse to use Sample Tool unless I am making a song for myself only, as most people are incapable of figuring out the tool. Therefore, all of the SPCs are done purely with SMW instruments.
From newest to oldest:
Pokemon R/B/Y - Route 12
Cave Story - Scorching Back
Donkey Kong Land 2 - Flight of the Zinger
Castlevania: Order of Ecclesia - Stone Holds a Grudge
Kirby's Dream Land 3 - Cloudy Park Map
Here are a couple MP3s in line for porting. Not all of them are finished.
Donkey Kong Land - Flooded Ruins
Super Mario Land 2 - Wario's Castle
Donkey Kong '94 - Desert Map
Zelda: Oracle of Seasons: Level 8 (Sword/Shield Maze)
Mighty Morphin' Power Rangers: Stage 2 (unfinished, done at Troopa's suggestion)
Mario and Luigi 3: "Gepu A" (unfinished, although if someone can get me the English translation of this track, I would be grateful.)
That sums up all of my recent music. If you would like to challenge the notes on any of my resequences, I will gladly accept it. I am not perfect, and may have messed up here and there (although I doubt you will find any. /me boasts).
-----------------------------------------------
Well, that sums up all of my misc. stuff. I hope you enjoy it all, and please drop your comments and feedback.
Mario's Keytastrophe:
Yellow Melody (switch) Palace. The gravity here is strengthed. The floors below you can only be broken if crashed upon from a certain height. This is the escape theme song I made for this palace when it "crumbles". It is a remix of the main palace theme used elsewhere in the hack.
Synthsine Wastelands. I have coded special turn block bridges here which have different properties depending on the switch setting. Nothing too exciting, although it leads to some pretty cool puzzles. The sign Mario is in front of is also readable, although I did not show the contents of it in the screen. Here is the level's theme song.
And of course, you can check out an old video of a church level I made here.
That is all I have ready for Mario's Keytastrophe. I really hope I have more time to work on this after my university is done at the end of this month.
-----------------------------------------------
Yoshi's Island: Forlorn Lands
(note: I realize some people wanted a demo of this. I do not have one ready. Sorry.)
Little taste of later on in 1-3.
Part of the first half of 1-5.
Second half of 1-5.
Beginning area of 1-6, my latest level.
And if you are not a frequent viewer of the YI section of the site, here is a video showing off 1-4, including a very brief sample of a new type of egg I am working on coding, the Ice Egg (seen at about 10 seconds in). Link.
Finally, I have an older video of a little sprite edit I did of the giant sewer ghost. Check it out if you haven't already.
That sums up Yoshi's Island: Forlorn Lands. Enjoy, and expect a one world demo very soon. Keep checking the YI hacking forum for updates!
------------------------------------------------
Music Ports:
I realize there are some of you who did not know me from the time I joined this site. Back in 2007 and early 2008, I was a very avid music porter - in fact, I created the first English port, which was Mushroom/Rose Way from SMRPG (there were a bunch of Japanese ports before mine existed). In total, I have ported close to 250 songs, although the first hundred or so were pretty bad. Nowadays, I do not port as much - not because I have no interest in it, but because I have learned to create MP3s and MIDIs by ear. Therefore, all of my recent ports have been created 100% by me, straight down to the data resequence.
Anyway, enough lecturing. I might as well show off some of my recently submitted ports, and MP3s which are in line for porting.
All of the TXTs for the SPCs are available for download, except Route 12, which I just did yesterday. Note that I refuse to use Sample Tool unless I am making a song for myself only, as most people are incapable of figuring out the tool. Therefore, all of the SPCs are done purely with SMW instruments.
From newest to oldest:
Pokemon R/B/Y - Route 12
Cave Story - Scorching Back
Donkey Kong Land 2 - Flight of the Zinger
Castlevania: Order of Ecclesia - Stone Holds a Grudge
Kirby's Dream Land 3 - Cloudy Park Map
Here are a couple MP3s in line for porting. Not all of them are finished.
Donkey Kong Land - Flooded Ruins
Super Mario Land 2 - Wario's Castle
Donkey Kong '94 - Desert Map
Zelda: Oracle of Seasons: Level 8 (Sword/Shield Maze)
Mighty Morphin' Power Rangers: Stage 2 (unfinished, done at Troopa's suggestion)
Mario and Luigi 3: "Gepu A" (unfinished, although if someone can get me the English translation of this track, I would be grateful.)
That sums up all of my recent music. If you would like to challenge the notes on any of my resequences, I will gladly accept it. I am not perfect, and may have messed up here and there (although I doubt you will find any. /me boasts).
-----------------------------------------------
Well, that sums up all of my misc. stuff. I hope you enjoy it all, and please drop your comments and feedback.