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"Bowser Strikes Back" Misc. Updates [videos]

(I don't expect to get very many replies here, but here I go anyway.)
Some of you may be familiar my SMW hack, "Bowser Strikes Back". Well, unfortunately, I don't have another demo ready yet, and I probably won't for a few months. However, I can show you some of my latest work on this hack.

First of all, I have updated the intro/storyline. For those of you who have played my first demo, you may have noticed that the storyline was kind of rushed and not very thought out. Here is a video of the updated intro:

BSB Updated Intro:
<embed width="448" height="361" type="application/x-shockwave-flash" wmode="transparent" src="http://i399.photobucket.com/player.swf?file=http://vid399.photobucket.com/albums/pp80/J52905/BSB-Intro.flv">

In addition to that, I also have a video showing a small portion of one of the levels I am currently working on. It's an underwater portion that uses the marine pop custom sprite. You may notice that I am using Yoshi's Island instrument samples in my hack, as seen in my other C3 thread.

BSB New Level:
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/L2I3F8ND60g&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/L2I3F8ND60g&hl=en&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>

And lastly, I have included an ASM hack that allows the option of playing on a normal or hard difficulty mode. This video will demonstrate the differences between the 2 difficulty modes:

Normal/Hard Difficuly Mode ASM Hack:
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/qypiAtXPa8k&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/qypiAtXPa8k&hl=en&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>

On normal mode, Mario will start with 5 HP (as shown in the bottom right corner of the status bar), and when he dies, he gets the option of Retrying the level, or returning to the Overworld map. If he chooses "Retry", he starts at the beginning of the last room he was in.
On hard mode, Mario will start with 3 HP instead of 5, and when he dies, he will just go back to the Overworld without having the option of starting over from the room that he was just in.

Well, that's all for now. Feedback would be appreciated! :)
This looks really, really impressive. The YI samples sound really good for the hack, and the option between normal and hard mode looks nice too. The YI graphics used are consistent and match well.
Thank you for the feedback! It's quite nice to know that you guys enjoyed what I had to show! ^_^ And don't worry, you guys will not be disappointed when I release a 2nd demo! ;)