Language…
12 users online:  AmperSam, Anas, Hammerer, Hayashi Neru, Isikoro, JezJitzu, mmmdoggy, nonamelol1, PMH, RPG Hacker, sofy lumi, Sokobansolver - Guests: 255 - Bots: 378
Users: 64,795 (2,377 active)
Latest user: mathew

Ridable (ex: Megamole) Sprite problem

I'm trying to create a ridable sprite, like the Megamole, but with a width of 16 rather than 32. Everything seems to work out fine, except the ridability itself. When I stand on the sprite, Mario can walk as though there are 32 pixels, and stand on nothing. I used the disassembled Megamole included in sprite tool as a base.

I'm using the same sprite and object clipping as the 16 width SMB2 Birdo that is hosted here, and I've compared the interaction code between my sprite and that sprite, and I can't figure out what I'm doing wrong.
You should check it's sprite clipping or base your sprite on a rideable shyguy.
The sprite clipping, as I said, is the same as the 16 width Birdo, but I may try the new base if I can't work out the problem.