I'm trying to create a ridable sprite, like the Megamole, but with a width of 16 rather than 32. Everything seems to work out fine, except the ridability itself. When I stand on the sprite, Mario can walk as though there are 32 pixels, and stand on nothing. I used the disassembled Megamole included in sprite tool as a base.
I'm using the same sprite and object clipping as the 16 width SMB2 Birdo that is hosted here, and I've compared the interaction code between my sprite and that sprite, and I can't figure out what I'm doing wrong.
I'm using the same sprite and object clipping as the 16 width SMB2 Birdo that is hosted here, and I've compared the interaction code between my sprite and that sprite, and I can't figure out what I'm doing wrong.