Language…
20 users online:  AmperSam,  Anorakun,  Ayami, Bonobi, cguru69, Darknubs, Dr.Moe, El Cuh Fermin, GrenCarret, h.carrell, Hacks Are Unfair, Josuke Yoshikage, MinecraftGamerLR,  PermaBan, RanAS, RednGreen, RZRider, Shiny_Heart55, TheKazooBloccGosh, UTF - Guests: 85 - Bots: 121
Users: 57,917 (2,482 active)
Latest user: cguru69

Super Hack World

Standard

Yeah, I made an SMW hack... The only people who've seen and tested it are my close friends, so I'm not sure how well-received it'll be.
So far, it's only been hacked up to Castle #2. (and still viewable through Lunar Magic.)

This is the Sendspace link. (I claim nothing copyrighted as my own blah blah blah.)

Anyway, the difficulty is a bit higher than the normal SMW, but not exactly Kaizo-type hardness either. There's not very high emphasis no map editing so far, but it may change in time. Power-ups are uncommon, and the option to exit already-completed levels is cut.
Music is mostly taken from other games.

A number of graphical and hex edits also exists in the game.

Screenshots:













Well, I hope you enjoy it... Tell me what you think and such.

And you'll have to forgive me for Yoshi's House. Please.
In the 5th screenshot, there is a glitch with the hopping flame. Other than that, it looks okay. No cutoffness, no cheap kaizo traps, etc. However, it does look kind of bland. I'll give you a more in-depth review after I finish playing it.

Edit: Okay, time for the next part of the review. For yoshi's house, I laughed, but you should take it out. I got as far as the balloon part of yoshi's island 1, but then I died because I ran out of balloon time. On yoshi's island 2, the tight tunnel near the beginning with the two chucks was rather annoying. There are a few more things that I'd mention, but I forgot them. I wouldn't qualify this as a kaizo, but it would go into the category of "really, really, really close to kaizo".
The terrains look a little blocky, but otherwise I'd say it's looking pretty good.
Originally posted by grishnax
In the 5th screenshot, there is a glitch with the hopping flame. Other than that, it looks okay. No cutoffness, no cheap kaizo traps, etc. However, it does look kind of bland. I'll give you a more in-depth review after I finish playing it.

Edit: Okay, time for the next part of the review. For yoshi's house, I laughed, but you should take it out. I got as far as the balloon part of yoshi's island 1, but then I died because I ran out of balloon time. On yoshi's island 2, the tight tunnel near the beginning with the two chucks was rather annoying. There are a few more things that I'd mention, but I forgot them. I wouldn't qualify this as a kaizo, but it would go into the category of "really, really, really close to kaizo".


Duly noted, and fixing.

But I might wait for some more people to test it out before I send in the new IPS.

Standard