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Super Mario: Ucronia Relased +Dinomar the HeroPet
Forum Index - SMW Hacking - Works in Progress - Super Mario: Ucronia Relased +Dinomar the HeroPet
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How about seeing it in action in a video? xD

Anyway, I love your drawn graphics! They look really nice!
oh wow, that looks great! that must of been a lot of work with it's exanimating mouth, and all that layer two movement. is it to be hurt and does it hurt the player?

EDIT: ASSBSHCFVCVGCHCDG. i'm ninja'd!!!


For now it will be so!

Worms are in layer 2 and they have layer priority, BG is in layer 1 and doesn't have layer priority, the quicksand are in layer 1 and has layer priority: this is why quicksand hides the worm but the worms are not behind the BG in layer 1.

Comments, feedbacks, constructive criticism would be cool!

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Wow it looks really nice. I really like the GFX and the palette you gave it, good job. :)

Will we see a video soon, i'd like to see the level in action. :3
meh
The worm surprised the crap out of me!

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Good fucking bye.
Thanks!
Now more worms, but smaller!



They are acutally exanimated castle spike logs :D
(also, ignore cutoff from the top, i will fix it)

Comments, feedbacks, constructive criticism would be cool!

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Oh wow thats a sweet idea, but what the exanimation like? If anything, the worms should sway back and forth.

Also, hows the boss work?
Aha, very clever Dinomar. :) I like the idea. However, I would suggest that they start out completely underground and then poke their heads up once and a while instead of staying out of the ground and moving up and down. Then they really are like "worms."
Originally posted by Dinomar
They are acutally exanimated castle spike logs :D

But the spikey castle logs don't hurt Mario from the side !

...Between, looks amazing.I suggest you to make the worms also Pokey/Wiggler-ish.
@Lynnes: That's not a boss, it goes down and up to impede your trip: just this!
@Maxx: Thanks for the hint! i did it!
@Lemonade: Because they have not spine from the side :P
Thanks anyway ^^

New SS coming here:


"Sandlass base": Because near this place lives a girl named Marble: still not drawn!


What the... Watch out to those creatures!


They move Sara's stautes (Yoshi coins)


More quicksand!


Jump over the worm when it goes down!


A cave entrace: see what's inside!


Here worms are faster! Careful!


Their puppies!


Argh this is insane (playable without savestates ;])


Argh! upside puppy worm!



Office cabines in a cave? does it make sense? Well, guess it :P


Faster Faster Faster worms!!!!


Wow, the exit! Finally =D

This is all for now!

Comments, feedbacks, constructive criticism would be cool!

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Awesome work there! I'm definitely blown away by the epicness of those gigantic worm-like creatures - what kind of sprite are they, by the way? Regardless, they look like rather mighty and tough creatures, which is always good to see in SMW hacks, IMO. ^_^

I'm really fond of those star graphics, as well - are they coin replacements, by any chance?

That cave section looks pretty nice and polished, too - it has a desert-ish and some sort of dark feeling to it, which makes it match pretty well with your level's aura. Nice!
I want to play it nao. I love that cave.

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i just lurk sometimes

Dreadful templefrog!


Oo no! Not Lava again (i'll change it's graphics)


Oh what the f**k!


No more bricks, but rocks and plants!


Trust me: this part is annoying XP


A dark tunnel...


Oh my god!

Heh, this is the ond temple ruins from my old hack!

Comments, feedbacks, constructive criticism would be cool!


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Awesome, as always.
But that yellow mouth is a bit eye-hurting.

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This is awesome :O

I love your graphics <3
But what do these big worms do?
I'm guessing the worms hurt you.

The yellow mouthes and eyes on the... Things are eye-hurting. Change it.

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Good fucking bye.
Those two 16x16 tiles that, when packed together, build up some sort of long leaf with a pool on it are looking kind of cut-off in the area they are; I am not sure if you noticed that already, but there is a weird, small part located towards the top of such tiles that is supposed to go with the ladder tiles, thus pretty much causing the cutoffness I mentioned. I would suggest either editing the overworld graphics to actually get rid of such part on the tiles I mentioned or removing them from that specific area of your submap.

Apart from that, your submap looks rather good, yet pretty generic - perhaps a custom palette or something would make it look even nicer.
Originally posted by Broozer
Those two 16x16 tiles that, when packed together, build up some sort of long leaf with a pool on it are looking kind of cut-off in the area they are; I am not sure if you noticed that already, but there is a weird, small part located towards the top of such tiles that is supposed to go with the ladder tiles, thus pretty much causing the cutoffness I mentioned. I would suggest either editing the overworld graphics to actually get rid of such part on the tiles I mentioned or removing them from that specific area of your submap.


Relating to the pool on the bottom? yeah, now i notice, and i removed them.
Quote

Apart from that, your submap looks rather good, yet pretty generic - perhaps a custom palette or something would make it look even nicer.

I afraid to get that overworld event glitch! i really don't know why that happens: maybe for custom palette. Can you help me about? how to avoid that? Why that happens?


No events.


With events.

EDIT: a hack can be "vanilla" even if there is custom graphics (Not ExGFX): you can edit graphics even with Lunar Magic :P

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Really great graphics...but the big worm looks wierd compared to the little ones because it's not fully outlined...besides that EVERYTHING looks GREAT!!!

Oh that lava on that on ss looks ok,no need to change it really...

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If anyone needs help with custom Character GFX,PM me.
<Note> You will have to have a progress thread in order for me to work on GFX for you.No random requests.
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Forum Index - SMW Hacking - Works in Progress - Super Mario: Ucronia Relased +Dinomar the HeroPet

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