Tip: When determining a time limit, remember that players won't be as familiar with the level as you are. If you normally complete the level with around 100s left on the timer, others might run out of time on their first try.
oh wow, that looks great! that must of been a lot of work with it's exanimating mouth, and all that layer two movement. is it to be hurt and does it hurt the player?
Worms are in layer 2 and they have layer priority, BG is in layer 1 and doesn't have layer priority, the quicksand are in layer 1 and has layer priority: this is why quicksand hides the worm but the worms are not behind the BG in layer 1.
Comments, feedbacks, constructive criticism would be cool!
Aha, very clever Dinomar. I like the idea. However, I would suggest that they start out completely underground and then poke their heads up once and a while instead of staying out of the ground and moving up and down. Then they really are like "worms."
@Lynnes: That's not a boss, it goes down and up to impede your trip: just this!
@Maxx: Thanks for the hint! i did it!
@Lemonade: Because they have not spine from the side
Thanks anyway ^^
New SS coming here:
"Sandlass base": Because near this place lives a girl named Marble: still not drawn!
What the... Watch out to those creatures!
They move Sara's stautes (Yoshi coins)
More quicksand!
Jump over the worm when it goes down!
A cave entrace: see what's inside!
Here worms are faster! Careful!
Their puppies!
Argh this is insane (playable without savestates ;])
Argh! upside puppy worm!
Office cabines in a cave? does it make sense? Well, guess it
Faster Faster Faster worms!!!!
Wow, the exit! Finally =D
This is all for now!
Comments, feedbacks, constructive criticism would be cool!
Awesome work there! I'm definitely blown away by the epicness of those gigantic worm-like creatures - what kind of sprite are they, by the way? Regardless, they look like rather mighty and tough creatures, which is always good to see in SMW hacks, IMO. ^_^
I'm really fond of those star graphics, as well - are they coin replacements, by any chance?
That cave section looks pretty nice and polished, too - it has a desert-ish and some sort of dark feeling to it, which makes it match pretty well with your level's aura. Nice!
Those two 16x16 tiles that, when packed together, build up some sort of long leaf with a pool on it are looking kind of cut-off in the area they are; I am not sure if you noticed that already, but there is a weird, small part located towards the top of such tiles that is supposed to go with the ladder tiles, thus pretty much causing the cutoffness I mentioned. I would suggest either editing the overworld graphics to actually get rid of such part on the tiles I mentioned or removing them from that specific area of your submap.
Apart from that, your submap looks rather good, yet pretty generic - perhaps a custom palette or something would make it look even nicer.
Those two 16x16 tiles that, when packed together, build up some sort of long leaf with a pool on it are looking kind of cut-off in the area they are; I am not sure if you noticed that already, but there is a weird, small part located towards the top of such tiles that is supposed to go with the ladder tiles, thus pretty much causing the cutoffness I mentioned. I would suggest either editing the overworld graphics to actually get rid of such part on the tiles I mentioned or removing them from that specific area of your submap.
Relating to the pool on the bottom? yeah, now i notice, and i removed them.
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Apart from that, your submap looks rather good, yet pretty generic - perhaps a custom palette or something would make it look even nicer.
I afraid to get that overworld event glitch! i really don't know why that happens: maybe for custom palette. Can you help me about? how to avoid that? Why that happens?
No events.
With events.
EDIT: a hack can be "vanilla" even if there is custom graphics (Not ExGFX): you can edit graphics even with Lunar Magic
Really great graphics...but the big worm looks wierd compared to the little ones because it's not fully outlined...besides that EVERYTHING looks GREAT!!!
Oh that lava on that on ss looks ok,no need to change it really...
-------------------- If anyone needs help with custom Character GFX,PM me.
<Note> You will have to have a progress thread in order for me to work on GFX for you.No random requests.
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