Fosodian Soil puts you in the role of an engineer, a humble and studious man of technology living alone on a planet recovering from its former inhabitant's exodus, looking for traces of their existance to learn about them. During your stay, a wide and circular space craft arrives and looms over the planet. The vessel is unknown, nor has the engineer seen any such thing like it before. In four directions, anchors fall to the planet, crashing in the distant lands. The tethers begin to glow soon after, and the winds change. As the engineer watches in concern, the air once teeming of life and energy is quickly beginning to have a sense of death.
I'm completely new to SMW hacking. I wish I would have had some decent media ready for C3 but I didn't. In this hack, I took advantage of a lot of the various resources around the site, and built this up a shell rather quickly as this site has an impressive wealth of information tools, patches, etc.
This hack features:
Disable Cape Flying (still can float)
Disable Fireball while Spin Jumping
Item to item box type blocks (some glitches)
Subtle level changing (no end level bars or anything)
Various Original Sprite graphics
Various Original FG/BG Graphics
Various Original music tracks or tracks that were ripped by me by ear, like the 'Blast Corps' world theme.
Various fixes for score, item box, status bar, stars, and so forth.
Coins is now fire points, now ammo for fire flower abilities.
This hack will not feature:
Yoshi, or Wayne the Bird as I did make new graphics, but will not use him.
Bowser or any other overused villain, including his children.
Munchers. They've been replaced with spikes for all surfaces.
Invisible coin blocks, although an invisible message box with an irritating message would be agitating.
Gameplay is mostly Mario-like by virtue of Mario World. However, this hack will feature a equal blend of puzzle and action. Each area (because of the Metroid Health) will be two or three times longer than regular levels, but no time limit and plenty of secrets to explore. But the Metroid Energy tanks are madly glitched and don't work properly. So you will find fire ammo or extra lives while looking for secrets. The levels are divided into two, you can go left or you can go right. The direction you pick will decide the path you take on the world map. Not every level is straight forward either, some may require you to grab items that will help you complete the level, or perhaps have to choose from another divide in the path you took.
Opponents are standard Mario enemies. Right now its the only tie to the Mario universe. Perhaps they may change but for signature reasons they could stay, which would lesson the confusion and increase familiarity and fun. I.E. You know turtles leave behind turtle shells and so on.
The overworld is carefully crafted with distinct features. The level types provided is anywhere from bright deserts to deep forests and even frigid snow areas. The player will sample a little of everything during his journey.
I'd post more but content is limited. Its a work in progress.