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Tip: The music in SMW's default castle/ghost house intros and boss battles can be changed by hex-editing. See $0584DB-$0584E2 in the ROM map.Not logged in.
Ask anything about SMW Hacking! (Generic version)
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Pages: « 1 2 3 4 5 651 52 » Thread Closed
Is there a byte that I can change in a hex editor so whe I'm using the powerdown patch that it makes it when getting a fire flower if I already had a fire flower it wouldn't go into the item box you would just get points for it.
The Yoshi Firball Block Doesn't give me Yoshi Fireball.

Originally posted by Winter's Assassin
How do I isnert ASM codes without sprites (Like giant blocks)


Get an assembler.

Originally posted by Marche102
The Yoshi Firball Block Doesn't give me Yoshi Fireball.


That block never worked...

Awwwwwwwww.....
Oh well....
(DARN!)
When you insert blocks with Block Tool, do you have to insert all of your blocks all at once before you start editing levels, or can you insert more and more as you go along, with no adverse effects?

Also, can you add custom music at the end of all of your hacking work, or is best to add custom music before beginning your hack?

--------------------

[?] Miscellaneous Helpful Hints
If I moderated your hack, there was apparently a 90 percent chance it was rejected.
You can insert custom blocks whenever you want to. You can make your hack, but if you want music you'll have to move all the levels, ExGFX, ect to a new Rom with the music.
Originally posted by Boingboingsplat
but if you want music you'll have to move all the levels, ExGFX, ect to a new Rom with the music.


Can you insert new Music repeatedly after you transfer the Levels, ect. over, if the ROM is over 1MB?

I just transfered everything over into a ROM with Custom Music inserted, tried to insert a new song (Song has no errors), and now the ROM Crashes...



Speaking of ROM Sizes, what does expanding your ROM actually do?
I know it makes it bigger (duh) and adds certain stuff, but ROMs like Demo World, and (I think) Pacs SMB Deluxe was 4mb...

What is that extra 2MB for???
Make sure you didn't type the INIT line twice. It should only be typed the first time you insert music. Also, too many songs could cause it to crash, try deleting some you don't want.
How do you transfer an overworld from one ROM to another?
Open up the OW in the old rom, open the new Rom then save the OW. :P
Originally posted by Boingboingsplat
Open up the OW in the old rom, open the new Rom then save the OW. :P

It's not working,I tried that already.

Never mind...
I know it's possible, and I feel like an idiot for having to ask this, but how do I enable exiting a level from the side?
Click on the Green Koopa Shell, then click the Baby Blue Yoshi. It'll open a window and click the "Special Commands and Generators," look for side enabled exit.
Peace!Layout by Erik557 & LDA.
Thank you!








Thanks alot, I knew it was somewhere, just couldn't remember where, and I repeatedly looked for it, I overlooked it quite a bit >_<
How small does an ExGFX file for the OW have to be?i'm trying to do some ExGFX for Open sourse,but It gave me a huge error chain.
They have to be just as the normal ones.
Originally posted by darklink898
They have to be just as the normal ones.

I hate to say this,but....
???
OW ExGFX = Level ExGFX. >_> Just they include OW tiles.
When I try to do it that way,It creates Errors that repeat over and over and over again.Also,which SP do you load it as?
Ack!
Just grab an ExGFX file from this site, and start overwriting the used space.

The file will be 4kb when you're done.
Pages: « 1 2 3 4 5 651 52 » Thread Closed
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