I'm looking for the reloc offsets for the following blocks that come with Block Tool v2.0:
Right Boost Block With Sound
Left Boost Block With Sound
Jump Block With Sound
Fall Block With Sound
Random Boost Block With Sound
I'm asking this because Block Tool won't open at all for me, so I can't read the reloc offsets for any of the blocks that come with Block Tool. (Because Block Tool isn't working at all for me anymore, I'm trying to port all these blocks to Block Tool Super Deluxe, and all I need now are the reloc offsets for each of these blocks.)
Nevermind. I got Block Tool to work again, but the thing is that I don't know how exactly I got it working again. Anyways, I've moved all of the blocks from Block Tool to Block Tool Super Deluxe.
-------------------- I'm currently taking an indefinitely long break from ROM hacking to play World of Warcraft again. Anyone may check out my user bio for more information on what I'm planning for Rainbow Legends: S********'s Adventure.
Well, I got help with my title screen problem (thanks, WhiteYoshiEgg), but I still need to solve another music related problem; how do I change what music plays during a Koopaling/Reznor boss battle, because LM does squat! Does it involve hex editing?
Making custom blocks requires ASM, a good basic tutorial is stickied in Advenced SMW Hacking.
Save the ASM code as a .txt file, drag it over trasm.exe (found in the Sprite Tool folder) and it will create a .bin file, which you can insert with Blocktool or BTSD.
2.) Yes, just input the value from the sprite tile you can find in the 8x8 editor.
Originally posted by TheDutchLuigi
1. They're located inside GFX33.bin (just like all the other animations)
2. As far as I know, you can't. But again I'm not sure.
Thanks, both of you. Now I should be able to change the Big Boo Boss into a giant floating muncher of death for my Mad Muncher Mansion level. (And no, I don't approve the use of floating munchers normally, but I thought having one as a boss might count as an exception.)