Banner
Views: 700,609,153
Time:
14 users online: o Adamatrix, Adut3, atari2.0, Barrels O' Fun, DigitalSine, glitch4, Lightvayne, Narcologer, OrangeRock57, randomdude999, Rykon-V73, ThePat545, Tobio, UltiMario - Guests: 36 - Bots: 124Users: 36,633 (1,460 active)
Latest: Inkticious
Tip: ALWAYS test anything that you've made before submitting it to SMW Central.Not logged in.
Dr. Mario World Redrawn (Demo 2)
Forum Index - SMW Hacking - Works in Progress - Dr. Mario World Redrawn (Demo 2)
Pages: « 1 2 3 4 5 »
I must say, this looks really well done. Some palette errors but nothing bad. :P I'm going to check it out later.

p.d. Yes I'm actually playing SMW hacks again slowly. o_O
This looks really good, I remember playing the original a while back and it was a quality hack.

Will you be adding some additional levels too?
Thanks guys.



Changed the plants GFX a little. It looks better this way.
Also:



Should look a litter better now.

zdude255: There are going to be some new levels, Mainly in the 'Secret World' (name pending).


Err... do the coins reset back to zero after reachig ninety-nine? Because that makes stores a real pain.

Also, the birdo eggs look bizarre. Too geometrical, I think.

Other than that, looks like a bit improvement over your ancient hack. Good luck!

--------------------
NNID: JoshButton (Nickname: Buttons)
SMM Bookmark Account: Click here. Many fun levels to play! :)
Originally posted by Joshua
Err... do the coins reset back to zero after reachig ninety-nine? Because that makes stores a real pain.

No. :P

I wish the demo was longer, but w/e.
I played the demo of DR Mario Redrawn.
This hack is amazing work!

But there is one thing I don't like:
The boss in the cloud (like Lakitu), you must hit him 5 times and the big boss, the virus is much easyer and you only have to hit him 3 times =(. Lakitu= 3 times and Virus= 5 times will be great I think =)!

But overall, its only a demo, but a very great one!

I will give it a 9/10, the demo a 8/10 but I see in this thread that your progress with the virussprites and other sprites are well edited!

I cant wait when the full version will come out!
New video up:

<object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/DchIAvJgbVI&rel=1&color1=0x234900&color2=0x4e9e00&border=0"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/DchIAvJgbVI&rel=1&color1=0x234900&color2=0x4e9e00&border=0" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object>

Comments? Suggestions? Also, if anyone knows a good game to rip the inside of a body from, please share it with me. It's been driving me crazy that I can't find a BG to match this theme. Also, I might make a 2nd demo to show off my new levels if anyone wants me to.
Interesting use of the giant koopa sprite.

I like it, but since it seems to be a stomach virus, why not have some stomach acid? :D
Whenever I get HDMA effects into my hack, I could surly give it a more "fluidly" look to the inside patient's levels.
That was a Giant Koopa!?!?
Woah.
BBLink, you sure make this look like a whole new game!

--------------------
Your layout has been removed.
As much as I'd like to point out the awesomeness of that video,
it really wouldn't be as helpful as pointing out what was bad:

- The Song of healing didn't really sound too well in the house.
- The red tiles in the body aren't really the best, make them look
more dangerous
- use ExAni on the Big Virus Boss, It would look A LOT better if
it was a moving Virus instead of a floating picture of one.

All in All, good job.

There was this one game where you could rip Body ExGFX but I forgot
the name, It was Andy ... I forgot the rest. Maybe you could rip The GFX
from YI from the Prince Froggy (3-4) fight and have Dr.Mario Fight the Boss Virus there.

--------------------
I wonder what a HFD opcode would do in ASM...
Originally posted by TLMB
Maybe you could rip The GFX
from YI from the Prince Froggy (3-4)


EUREKA!! Why didn't I think of that 3 years ago. *loads up SMW2*

For the song of healing, I like it there, and since no one has made any gloomy, sad feeling music, I'll use that for now.

For the big boo thing, as dumb as this sounds, I really don't know how to use Ex-animations, so I'm not going to worry about it right now, but thanks for the Prince Froggy's throat BG idea.
I could do ExAni for you or I can teach you how to, it's
simpler than it looks.

Originally posted by B.B.Link
...3 years ago

when was this hack made again?

--------------------
I wonder what a HFD opcode would do in ASM...
it looks good BB Link. and this hack was made about 3 years ago TLMB.

--------------------
Is it me or you modified the SMW instruments??? :o

--------------------
Wii adress : 1866 4531 1332 6514
Originally posted by lucas92
Is it me or you modified the SMW instruments??? :o

I'm pretty sure its you. :/
Originally posted by B.B.Link
New video up:

<object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/DchIAvJgbVI&rel=1&color1=0x234900&color2=0x4e9e00&border=0"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/DchIAvJgbVI&rel=1&color1=0x234900&color2=0x4e9e00&border=0" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object>

Comments? Suggestions? Also, if anyone knows a good game to rip the inside of a body from, please share it with me. It's been driving me crazy that I can't find a BG to match this theme. Also, I might make a 2nd demo to show off my new levels if anyone wants me to.

WOW!
That is the best level I've ever seen!
Reminds me to a Mario RPG.
Unexpected end tag (</param>) at 265, expected </div>
Unexpected end tag (</param>) at 313, expected </div>
Unexpected end tag (</embed>) at 500, expected </div>
Unexpected end tag (</object>) at 509, expected </div>

--------------------
David B.'s site: http://www.nintenlord.com
Join our forums: http://www.nintenlord.com/forum
Hacks in process:
Super Mario 64 DS: Other ways to mix Test Map with another map and enemy swapping.
Mario Kart DS: Making own textures.

And for fuck sake, I am not gay.
Moderators/Administrators make fun of me.
Nice video!
This level looks really good!
I tried the Demo atlast:
Pros:
Great levels.
Looks really advanced.
I liek RPG styles.
Nice boss fights.
Good music.

Cons:
To short for a demo.
Hard to control sometimes.
No further Power-Ups then mushrooms.

--------------------
David B.'s site: http://www.nintenlord.com
Join our forums: http://www.nintenlord.com/forum
Hacks in process:
Super Mario 64 DS: Other ways to mix Test Map with another map and enemy swapping.
Mario Kart DS: Making own textures.

And for fuck sake, I am not gay.
Moderators/Administrators make fun of me.
Originally posted by David B.
No further Power-Ups then mushrooms.

That's the point, you have to find the pharmacy! ;)
Pages: « 1 2 3 4 5 »
Forum Index - SMW Hacking - Works in Progress - Dr. Mario World Redrawn (Demo 2)

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2018 - SMW Central
Legal Information - Privacy Policy - Link To Us


Total queries: 23

Menu

Follow Us On

  • Facebook
  • Twitter
  • YouTube

Affiliates

  • Talkhaus
  • SMBX Community
  • GTx0
  • Super Luigi Bros
  • ROMhacking.net
  • MFGG
  • Gaming Reinvented