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Ripping Graphics Problem
Forum Index - SMW Hacking - SMW Hacking Help - Ripping Graphics Problem
Pages: « 1 »
Okay, I was in YY-CHR opened to a rom's savestate, and I found something I wanted to use as a background. (It was Crystal Tokyo from the title screen of Sailor Moon RPG: Another Story, though that doesn't effect anything) I copied the picture to the ExGFX that was opened in another YY-CHR. But when I started to insert the ExGFX into the rom, I realized that I had no Map16 or the other map 16-type page! How do I get around not having a map 16 page for the ripped graphics?
Assemble the tiles yourself. -_- Duh.
Where? I've found part of the picture in the 8x8 tile section. Is that needed?
Originally posted by Zondekel
Where? I've found part of the picture in the 8x8 tile section. Is that needed?


Part? If the picture is too big, you gotta break it into several ExGFX files.

To assemble the tiles, check the FAQ (go to the Map16 Section)
I see...

*goes to check FAQ*

Okay, new question: The palette is off. I insert the palette from the savestate, and it's still off. ExGFX on other pages, that are made up randomly of the current ExGFX, are in the right palette. *The tiles are brown, when they should be blue*
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Forum Index - SMW Hacking - SMW Hacking Help - Ripping Graphics Problem

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