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Super Mario 64/4
Forum Index - SMW Hacking - Works in Progress - Super Mario 64/4
Pages: « 1 2 » Link - Thread Closed
64/4 is a hack I've been working on for a while now. It started off a series of projects, recreating features from Mario's 3D games. Now it's a 64 styled hack where you must gather stars (exits) by various means, such as collecting 8 red coins, clearing a level of enemies or just straight-forward Mario platforming.

Features:

-A Super Mario 64 style HP system, where coins replenish health.


-Four timed powerups: the Wing Cap, Metal Cap, Vanish Cap and Fire Flower.


-A hub level (Peach's Castle) that will teleport Mario to different parts of the world, if he's collected enough stars.


-Bonus areas based on Mario's earlier games.


-New graphics made by yours truly (with the exception of OW and BG stuff)


-A flimsy plot. Can't win 'em all.


Wow I'm incredibly impressed. This looks like it could be a great hack.

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Ummm, there's a problem with the health gauge. Press select and enemies spawn from the health gauge but it depends on what the number is:

4=koopa
3=vines
2=I forget already
1=mushroom
I really like this hack though overall, keep it up! =D
meh
I love those graphics :O also i like that powerup system. nice use of roy's layer3 + player gfx asm thing (i think :P) i needa try that out sometime

This looks really promising, I'll have to keep an eye out for this hack.
Layout by LDA during C3.
A smw sm64 remake? I hope it's coming soon cause I loved SM64!

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Super Nokia Max -CANCELED-

New project, (No name yet, can anyone help me with a title?)

Wanna play gmod with Snipe? List of servers : http://snipeservers.com/phpbb3/viewtopic.php?f=7&t=9

Cool! I love the graphics!

Keep it up!
As Lightvayne said, this hack looks really promising so far. I absolutely loved SM64's concept, I and like the way you transferred it to SMW. The graphics you made look nice too, especially your Mario graphics - Did you draw them yourself or rip it from some game?

I actually had the idea of making a SM64-styled hack as well, but your hack seems to be way better than mine could have been. You're implementing features I never thought of, such as red coins, caps and small pictures in the status bar.

I'm looking forward to the release of this hack. ;) Keep up the good work!

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Originally posted by Roy the Koopa
Ummm, there's a problem with the health gauge. Press select and enemies spawn from the health gauge but it depends on what the number is:

4=koopa
3=vines
2=I forget already
1=mushroom


...Whoops. Forgot to fix that. I made the health gauge from sprites not appearing in my game, so that's why.

Originally posted by WhiteYoshiEgg
The graphics you made look nice too, especially your Mario graphics - Did you draw them yourself or rip it from some game?


Drew 'em myself.
This is definitly impressive!I'll keep an eye out for any future progress!

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If anyone needs help with custom Character GFX,PM me.
<Note> You will have to have a progress thread in order for me to work on GFX for you.No random requests.
Wow, impressive.
There is a glitch in hammer hills 2 that make the red coins appear again after you took them when you use a pipe
Originally posted by mr.nintendo
There is a glitch in hammer hills 2 that make the red coins appear again after you took them when you use a pipe


Yeah I cheated my way through that part using the glitch. I checked this topic to see if anyone else adressed this as I didn't leave it the additional comments of my review.

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This hack is VERY impressive.

I love how you actually took away the outlines and the graphics you made are wonderful. I played the demo and I can't wait to play the full version.

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Creator of:
Super Mario: Buried Treasure
The Haunt
Jigsaw's Test
Originally posted by mr.nintendo
There is a glitch in hammer hills 2 that make the red coins appear again after you took them when you use a pipe


I'm aware of this, however, I don't know how to prevent custom blocks from reappearing.

Originally posted by Kc
I love how you actually took away the outlines and the graphics you made are wonderful. I played the demo and I can't wait to play the full version.


Thank you. I went by a strict "no black outline" rule when making them.
This looks awesome. The graphics are phenominal, The new powerups look great, and the whole hack overall looks very promising. Keep it up!

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<TLMB> I use YY-CHR to edit DNA
I like where this hack is going. You have my support if you need any Beta Testing.

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Notte Luminosa Progress:

Click here to download It! :D
I posted my review under the hack. Check it out.

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Untitled Hack Progress:
5%


YouTube: www.youtube.com/shodanwii
Updates ahoy!

-Fixed various errors, like the item reserve drop, carrying the P-Switch through pipes, etc.

-Red coins no longer respawn or give the player normal coins. They are hidden many places now, such as inside breakable boxes, frozen in ice or even in the possession of enemies.



-Caps/Fire Flowers now have the correct graphics, and item boxes will spawn them upwards so they are visible.

-The three levels in the demo have been slightly altered. With the loss of red coin healing they are somewhat harder as well.

-I've been working on a new death routine. I may even make a separate death routine when Mario runs out of air underwater.



-Holding the L button will cause Mario's fireballs to fly straight. This will likely be used for puzzles.



-Also, stars now change color once they've already been touched to avoid confusion later in the game.
Looks great so far, I am definitely downloading this once it's finished.
Pages: « 1 2 » Link - Thread Closed
Forum Index - SMW Hacking - Works in Progress - Super Mario 64/4

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