Well I have been working on this now for maybe a month or so. I work fast (I am done World 2) but there is still a lot to do. My OW needs events, fine tuning etc...
I plan on making this game twice as fun as the last one and can be completed without savestates but still have the right amount of difficulty (after all, an easy hack is no fun). Another thing I am working on is not nearly as much lag like in the first game. My goal is to limit the lag to none. So far I have had no issues with it on my computer at least.
Yes I still have a lot of work to do as I am making cut-scenes and what not with a bunch of new worlds to explore and a more connectivity to the story. Some new graphics are implemented but some classic MKM graphics remain like the ? blocks, note blocks, water, etc..
Another thing I have done is added in my own choice of custom music and all I can say is the music fits perfectly with the levels!
A list of all the things I have and am doing in this hack:
- Custom GFX
- Custom Bosses
- Custom Music
- Custom Blocks
- Custom Sprites
- Some ASM Changes
Some ExGFX and other material were made by me, and some from the SMWcentral community. All credits will be mentioned in the credits section like last game.
This really does look good, graphics look clean and crisp to me, especially the 3rd screen. I'm also glad your getting rid of the lag, because Mushroom Kingdom Meltdown 1 suffered a lot of it, sometimes even making the game frustrating to play. If you can successfully get rid of the lag and tone the games difficulty down a lil bit, you got yourself a pretty great hack. I look forward to playing this. Oh and on screen 7, why is there a single odd piece of tall grass among the short ones?
I asked the same question on the Youtube page. It is the music for the level, but his computer recording doesn't record sound so he had to add it in afterwards. Professional frame-by-frame time wizard. YouTube - Twitter - SMW Glitch List - SMW Randomizer