As some of you know, I have continued working on Pokey's Adventure again, and I started by moving everything over to a fresh ROM. Actually, it's more than just porting everything over - I'm aiming for more organization in this version. I'm trying to tidy up the Map16 pages, ExGFX, music, cutscenes and even the Photobucket album and hack folder on my computer. It's like a fresh start! Of course, I will keep the actual levels and stuff.
I'm also using this occasion to make some more changes - I'm trying to customize the hack even more (trying to make more custom GFX, possibly add some new samples and sound effects etc.), and to remake some of the stuff I wasn't completely satisfied with in Demo 1.
That title screen looks great. I don't see anything wrong with the stem below the palm tree really.
I think it makes it look abit better, like a shadow.
The new font looks really cool.
The texture-ish effect is nice. Really nice palettes all together.
Aya, maybe you could spruce up the title Screen by adding a pokey to the left and to the right of the player-Pokey (That is, If he's frozen).
You could do this by putting solid walls (Using 8x8 tiles F8), to trap them between an allotted space, right?
I like the new title screen, the actual title of it looks a lot better too. Dont add anymore plants, it will probably just make it look cluttered. And i dont think you will need to make pokey move on the title screen, for what ever reason it looks good with him just standing there.
I have never really liked hacks that change up the character model but I've always been a huge fan of your hack and cant wait for the next demo!
Yeah, so what if I haven't shoveled out my signature yet, I'll get to it later.