Hi,
I've been using the firebar custom sprite twice in my hack, although, both times, I used it with different GFX (replacing the fireballs with flashing sparks in the castle and fortress in my fourth world, and spiked balls in my fifth castle), anyway, in the case of the latter (the rotating "spikebar"), I want to make the individual segments of the sprite have only one animation frame while it is rotating, instead of four (where it seems to turn 90 degrees each frame, is that right?), so...where in the ASM file do I find and remove the frames of the individual sprite?
Whew, complication city...anyway, thanks in advance.

I've been using the firebar custom sprite twice in my hack, although, both times, I used it with different GFX (replacing the fireballs with flashing sparks in the castle and fortress in my fourth world, and spiked balls in my fifth castle), anyway, in the case of the latter (the rotating "spikebar"), I want to make the individual segments of the sprite have only one animation frame while it is rotating, instead of four (where it seems to turn 90 degrees each frame, is that right?), so...where in the ASM file do I find and remove the frames of the individual sprite?
Whew, complication city...anyway, thanks in advance.
