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Making Fire Mario/Luigi not shoot a fireball when he kicks a sprte...possible?

Hello,

Any of you guys aware of the patch that prevents Mario or Luigi from fireballs when they spin-jump while in their Fiery form? Anyway, I'm wondering if someone could make a patch for a similar concept, please, namely one that prevents a fireball from being shot out when they kick a sprite (e.g. a shell), sometimes, they ally hit the sprite with a fireball, which can be a bad thing if you're using the classic fireball patch, and the sprite in question is not fire-proof), if anyone can make a patch for this effect (or at least tell me what I'd have to put into a text program such as Notepad), I'd appreciate it.

Thanks in advance.



I do believe this is a glitch of your own. You only shoot fireballs while holding something if you press the other X/Y button, and you only shoot fireballs after you've re-pressed the button. I've never encountered this and it sounds like a input error, or a conflicting patch error. If you were to release X/Y to kick the sprite and then press it really fast again, that would be that effect, but not normally when you just release it.
Okay, I looked into that, you're right Maxx, a fireball after kicking a sprite seems to happen each time I have the button representing Y held down, and I press it down again immediately after releasing the button. I guess there is nothing I can do there, but that's okay.