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Help with 8x8 Editor Custom ExGFX related
Forum Index - SMW Hacking - SMW Hacking Help - Help with 8x8 Editor Custom ExGFX related
Pages: « 1 »



Hello I've been trying to get custom ExGFX I made in YY-CHR working properly with Maxx's Custom Boss Sprite. Now in the asm file where it says graphics stuff. I have the sprite looking fine in the 8x8 editor, and I think I assigned all the tiles correctly, though this one part does not show up during play. The eyes of my sprite it seems cut off in the middle. Example: The ExGFX is on page 2, bottom right (maxx asm file) is using 2A0, 2A1, 2B0, 2B1. Now when I click on 2A1 in the 8x8 editor, I can see the eyes fine. Its as though its ignoring that 2A1 tile or not using all of it..or something. Hopefully someone can help me, I've been working on this all day. Thanks

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Maybe this'll work. Open the CFG editor. Open up the sprite's cfg file and set it to use the second sprites graphics page and save it. Then open the asm file and where you wrote...
Originally posted by gamergod521
2A0, 2A1, 2B0, 2B1

and replace it with...
Code
A0,A2,B0,B2

and your sprite should look correctly.

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My Pokemon:

Party Image cause I feel lazy.



Thank you, though Maxx's Sprite seems to already read from page 2. It's a strange problem, I could live with it I suppose it looks okay. Just a perfectionist, also I'm wondering how to make the sprite stay the same when going left to right. When its moving right it looks fine, when moving left it bounces off the wall, the sprite then mirrors How would I make the sprite not mirror itself? If anyone could help that would be great.

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