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Dry Bones and Thwomp problem

I'm working on a cave level entitled "big boos cave" and as you can probably tell, its got a lot of boos in it. and my problem is that when i put a drybones in there, the bones that he throws are glitched, I know he needs to have the sp4 be 03 to make the bones look nonglitched, but because of the boos, I cant make them look good. how do i get it to look right without having to give up the boos?

and in the same level, i want some thwomps, and the sp3 ExGFX are on 12, as they should be, but they still look glitchy, how do i get them to look proper?

and, if it matters, I put custom BG GFX and FG GFX, and custom ExGFX for the boos

try clicking the red mushroom...
Just visiting...
Originally posted by ds777fighter
try clicking the red mushroom...


im not THAT much of a noob... i've already extracted GFX and ExGFX, oh, and if you mean the red POISON mushroom, then if already done that too.
If I understand correctly, you want to use Big Boos and Dry bone's bone in the same level.

You either have to remap the bone or Big Boo to some other spot, or you will have to not use one of the sprites. If you want to remap, look in the ROM map for the tilemaps of these sprites.
Originally posted by Demi
If I understand correctly, you want to use Big Boos and Dry bone's bone in the same level.

You either have to remap the bone or Big Boo to some other spot, or you will have to not use one of the sprites. If you want to remap, look in the ROM map for the tilemaps of these sprites.


thank you, that helps alot