Hi,
I just recently got dynamic sprites working in my hack (I'm not saying which ones I put in right now, but I will say that one of them is the YI P-Switch), but, I found I'm having an annoying problem with one of them.
In this vertical snow level I made, I decided to use a YI P-Switch for a little puzzle in the second half, but I noticed that when it comes into view, regardless of whether it was pressed or not, it causes a mess-up in the GFX of the Sumo Brother, causing some of their frames to glitch, and also causing their sea of flames to have tiles taken from the switch itself.
How can I fix this problem? It's making me nervous I may have to revert to a regular blue P-Switch.

I just recently got dynamic sprites working in my hack (I'm not saying which ones I put in right now, but I will say that one of them is the YI P-Switch), but, I found I'm having an annoying problem with one of them.
In this vertical snow level I made, I decided to use a YI P-Switch for a little puzzle in the second half, but I noticed that when it comes into view, regardless of whether it was pressed or not, it causes a mess-up in the GFX of the Sumo Brother, causing some of their frames to glitch, and also causing their sea of flames to have tiles taken from the switch itself.
How can I fix this problem? It's making me nervous I may have to revert to a regular blue P-Switch.
