Demo 2 of Notte Luminosa is OUT and READY as of 11-1-09!
Originally posted by Hack description
All is well in the Land of Lumissa, Until Valios, a powerful and ancient Sorcerer, begins his ascension to power once again. The Star Goddess Lumara, desperate to find a way to stop the evil Valios from taking control of the world, chose a single alien boy to stand up to the sorcerer.
Armed with his cunning, strength, and agility, Lumos must now journey through the cosmos in order to gather the only weapon that can defeat Valios: the power stars. However, Valios is searching for them too! Can Lumos save the Solar system from being taken over by the tyrant Valios?..
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Brought to you by Yanama. Check the Readme equiped with the hack for a more in-depth explanation of the hack.
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Level Count: 21
Exit Count: 26
So, You ready to Download the Hack YET!? YOU READY TO DOWNLOAD THE F*KCING THING!?
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Notte Luminosa Progress:
Click here to download It! :D
GoldenSonic15
Posts: 2266/8446
Since:
Location: Doomsday Zone
Okay, I've played a bit into it, and I have two things to say:
1. I laughed at the raocow reference.
2. After getting to an area in Soul's Gauntlet, coins started acting as goalpoints for some reason, and certain made you die. Was that on purpose?
Okay, I've played a bit into it, and I have two things to say:
1. I laughed at the raocow reference.
2. After getting to an area in Soul's Gauntlet, coins started acting as goalpoints for some reason, and certain made you die. Was that on purpose?
Oh dear god.
If you got far enough into the level, and read the message block, you'd know that You needed 50 coins to end the level.
I will illustrate the "supposed unfair death" problem with an alteration though. Suppose you had a springboard, and you were next to a wall. To your right, would be a pit. You wouldn't kick the springboard into the pit, then run and blame the maker, would you?
Make sure to read the FAQ next time too, because that question is smack dab in the middle of it.
Thanks for the feedback though. In the next demo, I'll make SURE it's absolutely clear that the player know what to do from the start.
--------------------
Notte Luminosa Progress:
Click here to download It! :D
I don't remember having a springboard. I'm stupid. >.> And I DID read the message box, but I'm used to having to go back to the beginning of a level instead of coins starting to act like goalpoints, so I didn't think about the message box and thought is was some sort of glitch. Sorry.
I don't remember having a springboard. I'm stupid. >.> And I DID read the message box, but I'm used to having to go back to the beginning of a level instead of coins starting to act like goalpoints, so I didn't think about the message box and thought is was some sort of glitch. Sorry.
... Wait a second, what FAQ?
The New demo came with an FAQ.
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Notte Luminosa Progress:
Click here to download It! :D
GoldenSonic15
Posts: 2268/8446
Since:
Location: Doomsday Zone
I don't remember having a springboard. I'm stupid. >.> And I DID read the message box, but I'm used to having to go back to the beginning of a level instead of coins starting to act like goalpoints, so I didn't think about the message box and thought is was some sort of glitch. Sorry.
I had some sort of the same problem. You have to jump and hold right to pass through the tippy top of those yellow blocks, otherwise you either can't get through, or you'll get smashed into the ground and die.
I had some sort of the same problem. You have to jump and hold right to pass through the tippy top of those yellow blocks, otherwise you either can't get through, or you'll get smashed into the ground and die.
Thanks for notifying me of this. I've never had this problem with those blocks though. I'll take them out for the next release.
Originally posted by 10204307
I can't find out what to do with the springboard in S.S. breaking dusk.
Which springboard?
If it's in the first half or so of the level, use it to get a P-switch back in the main hub.
If it's in the later half, use it to get up to the final chamber.
If you check the video of the level I posted a while back, it has the solution to some of the scavenging puzzles.
Update 11-2-09:
I have fixed the errors that do not let you progress in the hack, and have sent an updated copy to a moderator. Hopefully, they will replace the bad copy that's waiting to be moderated with the working copy.
Well, Found another problem allready. On Soul Gauntlet I colect 50 coins and fell down a hole on the ending-part, and I ended up rewinding and having to avoid colecting coins until I find a part that was safe...
I did not have that problem with those blocks though...
Well, Found another problem allready. On Soul Gauntlet I colect 50 coins and fell down a hole on the ending-part, and I ended up rewinding and having to avoid colecting coins until I find a part that was safe...
I did not have that problem with those blocks though...
See:
Originally posted by solution
Oh dear god.
If you got far enough into the level, and read the message block, you'd know that You needed 50 coins to end the level.
I will illustrate the "supposed unfair death" problem with an alteration though. Suppose you had a springboard, and you were next to a wall. To your right, would be a pit. You wouldn't kick the springboard into the pit, then run and blame the maker, would you?
Make sure to read the FAQ next time too, because that question is smack dab in the middle of it.
Nice level, I liike the music that you use din it. Also my only complaint is when you go into that room with the ice blocks. I know your giving a fire power but if you touch on of those aliens than its really a matter till the timer runs out.
I know you have to colect 50 coins, it just seems like im being forced into a fake exit. After all I thought I would have to go back to the yoshi once I had 50 coins or somthing.
Well. I don't think that this version of the hack will really make it on SMWcentral. It seems like the mod who is moderating my hack has found quite the load of problems.
But That's alright. I want to make this hack the best it can be really. If that means having to slave over custom blocks, level design, and spend long nights picking specific music choices, so be it!
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Notte Luminosa Progress:
Click here to download It! :D
Heya Everyone. Sorry that there haven't been updates in a long time. :/ The Number one reason for this is that I haven't got any REALLY good level design ideas for a while: I don't want this hack to be full of filler levels of all things! D:
Considering that there are only 3 more planned big levels in this hack (along with one crazy ASM sprite that I'm learning how to make), the hack should be finished relatively soon (before new years?.. Depends entirely on that one sprite.)
Thanks for staying with me guys. I really appreciate it.
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Notte Luminosa Progress:
Click here to download It! :D
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