Tip: By pressing Shift while placing event tiles, they will be made "silent" and will not appear until a map transition happens. Always use silent event tiles to draw paths in other maps (i.e. a Vanilla Dome event while the player is on the main map), or glitchy tiles may appear.
OK, thanks Calvin and darkguitar4life. I'm not very good with level design, but I'll try to make some levels soon. I'll probably need help making them better though. Also, I'm going to have to PM Yanama, since he hasn't updated for weeks.
EDIT: Made a level. at least its not too bad. My biggest problem is that I'm no good at making non-linear levels. I'm also not good because
Same here, I may not post here a lot. But I do visit this thread at least 3 times every day.
Originally posted by Majora252
My biggest problem is that I'm no good at making linar levels.
That's good, linear levels are bad. Non-linear levels are good.
And I don't really like the fact that your level consists of mostly glass blocks as ground. Try using the clouds tiles more, and the ground at 0:14-0:18 for the ground. Other than that the level looks okay. And nice choice of music by the way. ;)
Sorry for the bumb, but Thewaterguy has made a level and I'm adding custom sprites too it. When I'm done, I'd like someone to insert ExGFX for it. If no one does, than I'll do it. I also have another OW map, and I'll post a screenshot of it tomorrow. And soon I'll have another video or two up. I'd also like to thank you guys for helping, giving advise, and staying with this thread for so long.
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