(Man, reading over this after writing it makes me realize how confusing I'm sounding. To clarify:
Stage = level # you enter from the overworld, 0-77.
Level = level # as you see in LM, 0-1FF)
Are there any tricks to making item indexes consistently work across a large number of levels?
Some of my stages simply have more than 4 levels. I have to use the same item index for multiple levels, and it's hit-and-miss. Using certain indexes for certain levels sometimes makes coins and whatnot appear/not appear correctly, but I have to determine this by guess-and-check. Not exactly an efficient method.
I guess I just don't exactly understand how these work. The current stage I'm working on has a yoshi coin on the second level. This level has a reset pipe within it for a puzzle. Using item index 3, the yoshi coin when collected reappears using that pipe. However, using item index 2 makes it not appear after being collected, as it should. What?
Anyone know exactly how item indexes work? A simple and/or technical explanation would be great.
Stage = level # you enter from the overworld, 0-77.
Level = level # as you see in LM, 0-1FF)
Are there any tricks to making item indexes consistently work across a large number of levels?
Some of my stages simply have more than 4 levels. I have to use the same item index for multiple levels, and it's hit-and-miss. Using certain indexes for certain levels sometimes makes coins and whatnot appear/not appear correctly, but I have to determine this by guess-and-check. Not exactly an efficient method.
I guess I just don't exactly understand how these work. The current stage I'm working on has a yoshi coin on the second level. This level has a reset pipe within it for a puzzle. Using item index 3, the yoshi coin when collected reappears using that pipe. However, using item index 2 makes it not appear after being collected, as it should. What?
Anyone know exactly how item indexes work? A simple and/or technical explanation would be great.